Jens said:
Somehow I feel misreprented here (your quote missed your own comment in between), but nevermind.
I didn't intend to misrepresent you. I was simply trying to lump it together. Besides, if I was trying to misrepresent you, believe me, you'd know, or worse, you wouldn't even suspect.
Jens said:
Btw, I think it's better to use average damage than maximum.
You're probably right.
Jens said:
Where do you see that "the standard damage die used to benchmark a spell is a d6"? I see no such thing for arcane spells on DMG page 95-6.
You know why you don't see it? Because it's not on that page. In fact, it's not on any of the pages, nor in any of the books. In fact, I didn't even say it was on any page. In fact, I gave you a list of examples of spells where the d6 is the "popular" die to use with direct damage spells, such as those I listed. I can only assume that you didn't catch the edited post in time. If that's the case, no biggie.
Jens said:
Which ("too many") advantages does this spell have compared to a Fireball?
I already listed them. If you don't agree, that's fine, that's your opinion. You have the right to have your own opinion, as do I have the right to have my own opinion.
Jens said:
Since when is a greater area a weakness?
Once again, I already stated why it's a weakness. Ever been in a tight dungeon corridor fighting a bunch of baddies and the best damaging spell you have is a Fireball? It's a pain to place it safely, especially when your allies are kinda scattered about. It's most certainly a drawback. Sure, when you're talking about an open battlefield and the baddies are conveniently bunched together, waiting to accept your Fireball with open arms, it's not a drawback at all. Like I said, I was just stating my opinion.
Jens said:
Which would be more powerful/popular, the standard fireball or one only affecting one creature??
Obviously, a Fireball that affected only one creature but didn't have any other advantages over a standard Fireball wouldn't be the popular choice. That wasn't a very valid question, and it wasn't well thought out.
Jens said:
I'd say the two together are certainly no better than auto-hit and reflex save.
I'm not catching your meaning here. I think I got lost.
Jens said:
How many monsters have evasion?
I don't know. Would you like me to count? Are you forgetting about the Ring of Evasion (which I already mentioned), a very popular magic item that is arguably on just about everyone's equipment wish list?
Jens said:
Once again, should I count? Monsters aren't the only things you need to take into account. Don't forget about NPCs, like, oh, I don't know, Rogues or Monks?
Jens said:
Or, we have a spell affecting *much* fewer targets with a no-safer delivery method and an equivalent save, and a slightly higher damage die. That's a 3rd level spell imb.
I don't know. I'm still thinkin' 4th.
Jens said:
Ack. I get annoyed when re-reading my post, tougher than I prefer. But I feel you misrepresented what I wrote, so... No hard feelings?
Like I said, it wasn't my intention to misrepresent your post. So no...no hard feelings.
Jens said:
Edit: Maybe it would be fair to say that I think the Acid Bolt spell I suggested above is accaptable. (+got a couple more 2nd level damage spells if you want.)
So far, I think your Acid Bolt is in fact a pretty good example. Nice job.
I do get the feeling that we're cross posting though.
