ThomasBJJ said:
I would propose a FEAT that changes the DC...
From - DC 10 + Spell level + Ability modifier
To - DC 10 + Caster level + Ability modifier
Now, this should have to be applied seperately for each Spell school. The feat could be taken several times, once for each school.
My goodness no! no! no! No character would ever make a save again in their careers. The Iconic wizard's save DC for a 1st level spell would be 41 by the time she reached 20th level. If she's permitted greater spell focus as well, that's DC 43. Let me see who could make that DC on their most favorable save--
Clr 3/Pal3/Templar10/Hospitaller 4
Base Fort Save +17
Con bonus +4
Charisma bonus +6
Resistance bonus +5
Total bonus: +33
I don't think that any other kind of realistic character will come very close to this but on his best saving throw, a saving throw maximized character (4 classes, paladin with a 22 effective charisma, vest of resistance +5) would only make the DC of the iconic wizard's save on a 10+ roll.
Given a weaker saving throw (will), the paladin only has
Base will save +12 IIRC
Wisdom bonus +3
Charisma bonus +6
Resistance bonus +5
Total bonus +27
Now the save maximized paladin needs to roll a 16+ in order to save against even the simplest of enchantments.
The problem would be even worse at mid levels.
Iconic 8th level cleric's hold person spell: Wis 20 (+2 level, +2 enhancement), your proposed feat--base DC 25
With new feat and spell focus Enchantment: DC 27
With new feat and Greater spell focus Enchantment: DC 29
Without your feat but with spell focus enchantment: DC 19
Without your feat but with greater spell focus: DC 21
Without any DC enhancers: DC 17
Your typical 8th level foes:
8th level raging barbarian with the iron will feat: Will save +6
8th level fighter with the iron will feat: Will save +4
8th level wizard: Will save +6
8th level cleric: Will save +11
8th level monk: Will save +9 (+11 vs enchantment)
With your feat, the characters with the best will saves go from having to roll a 10 to save against the greater spell focus version to having to roll an 18--something like a 70% reduction in their success rate for the cost of one more feat.
Characters like the fighter and barbarian go from being able to save against the normal spell on a roll of an 11 to 13 to needing a natural 19 or 20 to save (and the 19 only works if the barbarian is raging). For one feat, that's about an 80% reduction in the save rate.
In contrast, even a powerful feat like greater spell focus (really two feats since you need spell focus as well) only takes the worst will save of the bunch (where it makes the most difference) down from being able to save on a 13 to being able to save on a 17--in the (almost) best case, a mere 50% reduction in the save rate for the cost of two feats.
On the other hand, your proposed feat seems to pretty reliably cut the save rate by 70% to 80% in the worst case scenarios. And if the cleric wants to make things worse, he can use a bead of karma to bump all his DCs up by 4.