It was a while ago that I was DMing Next, but at the time I just took at 10/11 for every saving throw roll and let the player roll the d20 instead of getting their base bonus of 8 or 10. That seemed to be a more natural flow of the game for our group. It did lead to questions about what a critical failure or success means on the spell roll, considering that there is not normally meant to make a roll there. I made a 1 have an unintended consequence like affecting the wrong person etc. I made a 20 mean that the spell was free and did not cost a spell slot. May not be balanced by that is what testing is for.