Sammael
Adventurer
I just developed a new cleric spell but I'm unsure if it's too powerful for its intended level, so I figured I'd present it here for evaluation. Which level would you say it was?
Extinguish Element
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft plus 5 ft/2 levels)
Target: One elemental object or creature
Duration: Instantaneous
Saving Throw: Fortitude (1/2 damage)
Spell Resistance: No
You open a small conduit to the Negative Energy Plane, linking it to the targeted elemental matter. The target becomes infused with negative energy, decaying into its negative quasi-elemental counterpart (air to vacuum, earth to dust, fire to ash, water to salt).
The conduit can only affect a small amount of elemental matter before closing; for example, it is sufficient to break down a small boulder or extinguish a campfire. However, it is particularly harmful to elemental creatures of all types (except negative quasi-elementals, such as ash rats or dust mephits), which take 1d8 points of damage per level (maximum 10d8) and are shaken until the end of the encounter.
Extinguish Element
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft plus 5 ft/2 levels)
Target: One elemental object or creature
Duration: Instantaneous
Saving Throw: Fortitude (1/2 damage)
Spell Resistance: No
You open a small conduit to the Negative Energy Plane, linking it to the targeted elemental matter. The target becomes infused with negative energy, decaying into its negative quasi-elemental counterpart (air to vacuum, earth to dust, fire to ash, water to salt).
The conduit can only affect a small amount of elemental matter before closing; for example, it is sufficient to break down a small boulder or extinguish a campfire. However, it is particularly harmful to elemental creatures of all types (except negative quasi-elementals, such as ash rats or dust mephits), which take 1d8 points of damage per level (maximum 10d8) and are shaken until the end of the encounter.