kreynolds
First Post
Not too long ago, I got bored one day and decided on a few things.
First, I had been designing NPCs for a CotSQ game and had this idea about metamagic feats. One NPC I had in mind use metamagic so extensively that I just said "screw it" and began designing spells that incorporated metamagic effects right into them. For example, the Fireball II spell basically just includes Maximize Spell, but it also includes an extra effect to round out the spell.
Second, I find the epic spell rules in the ELH rather lacking, so I decided to whip up spells that actually use 10th-level and higher spell slots. The Epic Fireball spell and Greater Subzero Nova spell are examples of this. Although, I'll be the first to admit that designing spells this high level can be hard if you're not just basing the effects off of metamagic, and even then, it can still be difficult.
Alas, I'm not one to not ask for help, so here's some spells...
Subzero Nova
Evocation [Cold]
Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Area: 20-ft.-radius burst
Target: Personal
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes
This spell releases a blast wave of freezing cold around the caster, dealing 1d6 points of cold damage per caster level (maximum 15d6) to all creatures within the area of effect, with a Reflex save (DC 16 + caster modifier) for half damage. Additionally, any creatures affected by the spell are chilled to the bone and staggered for 1d4+1 rounds, regardless of whether or not their saving throw was successful. If a creature suffers no damage from this spell, it does not suffer the secondary effects.
Subzero Nova, Greater
Evocation [Cold]
Level: Sor/Wiz 15
Components: V
Casting Time: 1 standard action
Area: 20-ft.-radius burst
Target: Personal
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes
This spell releases a blast wave of freezing cold around the caster, dealing 6 points of cold damage per caster level (maximum 150) to all creatures within the area of effect, with a Reflex save (DC 22 + caster modifier) for half damage. Additionally, any creatures affected by the spell are chilled to the bone and staggered for 1d6+1 rounds, regardless of whether or not their saving throw was successful. If a creature suffers no damage from this spell, it does not suffer the secondary effects.
Fireball II
Evocation [Fire]
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
As fireball, except the spell deals 6 points of fire damage per caster level (maximum 60). In addition, creatures failing their saving throws are instantly knocked down into a prone position.
Fireball III
Evocation [Fire]
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
As fireball, except the spell deals 1d6 points of fire damage per caster level (maximum 20d6). In addition, creatures failing their saving throws are instantly knocked down into a prone position.
Fireball, Concussive
Evocation [Fire]
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 40-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
As fireball, except the spread fills a 40-foot-spread. In addition, any creature caught in the area of effect that fails its saving throw is knocked to the edge of the effect. Any creature moved in this manner takes an additional 1d6 points of damage per 10 feed moved. This movement does not provoke attacks of opportunity. If some obstacle intervenes to prevent the blasted creature from moving to the nearest edge of the effect, the creature stops at the obstacle but takes 1d6 points of damage from striking the barrier (in addition to any damage taken from being forcibly moved to the barrier).
Fireball, Epic
Evocation [Fire]
Level: Sor/Wiz 16
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 60-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half (see text)
Spell Resistance: Yes
As concussive fireball, except the area of effect is larger and the spell deals 1d6 points of fire damage per caster level (maximum 40d6) and any creature forcibly moved suffers 2d6 points of damage for every 10 feet it is moved. In addition, creatures moved by the spell are immediately knocked prone in the square they are moved into and are stunned for 1d4 rounds.
Anyways, there they are. Please feel free to provide any input you have to offer. If anything is unclear, please don't hesitate to ask.
First, I had been designing NPCs for a CotSQ game and had this idea about metamagic feats. One NPC I had in mind use metamagic so extensively that I just said "screw it" and began designing spells that incorporated metamagic effects right into them. For example, the Fireball II spell basically just includes Maximize Spell, but it also includes an extra effect to round out the spell.
Second, I find the epic spell rules in the ELH rather lacking, so I decided to whip up spells that actually use 10th-level and higher spell slots. The Epic Fireball spell and Greater Subzero Nova spell are examples of this. Although, I'll be the first to admit that designing spells this high level can be hard if you're not just basing the effects off of metamagic, and even then, it can still be difficult.
Alas, I'm not one to not ask for help, so here's some spells...
Subzero Nova
Evocation [Cold]
Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Area: 20-ft.-radius burst
Target: Personal
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes
This spell releases a blast wave of freezing cold around the caster, dealing 1d6 points of cold damage per caster level (maximum 15d6) to all creatures within the area of effect, with a Reflex save (DC 16 + caster modifier) for half damage. Additionally, any creatures affected by the spell are chilled to the bone and staggered for 1d4+1 rounds, regardless of whether or not their saving throw was successful. If a creature suffers no damage from this spell, it does not suffer the secondary effects.
Subzero Nova, Greater
Evocation [Cold]
Level: Sor/Wiz 15
Components: V
Casting Time: 1 standard action
Area: 20-ft.-radius burst
Target: Personal
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes
This spell releases a blast wave of freezing cold around the caster, dealing 6 points of cold damage per caster level (maximum 150) to all creatures within the area of effect, with a Reflex save (DC 22 + caster modifier) for half damage. Additionally, any creatures affected by the spell are chilled to the bone and staggered for 1d6+1 rounds, regardless of whether or not their saving throw was successful. If a creature suffers no damage from this spell, it does not suffer the secondary effects.
Fireball II
Evocation [Fire]
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
As fireball, except the spell deals 6 points of fire damage per caster level (maximum 60). In addition, creatures failing their saving throws are instantly knocked down into a prone position.
Fireball III
Evocation [Fire]
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
As fireball, except the spell deals 1d6 points of fire damage per caster level (maximum 20d6). In addition, creatures failing their saving throws are instantly knocked down into a prone position.
Fireball, Concussive
Evocation [Fire]
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 40-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
As fireball, except the spread fills a 40-foot-spread. In addition, any creature caught in the area of effect that fails its saving throw is knocked to the edge of the effect. Any creature moved in this manner takes an additional 1d6 points of damage per 10 feed moved. This movement does not provoke attacks of opportunity. If some obstacle intervenes to prevent the blasted creature from moving to the nearest edge of the effect, the creature stops at the obstacle but takes 1d6 points of damage from striking the barrier (in addition to any damage taken from being forcibly moved to the barrier).
Fireball, Epic
Evocation [Fire]
Level: Sor/Wiz 16
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 60-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half (see text)
Spell Resistance: Yes
As concussive fireball, except the area of effect is larger and the spell deals 1d6 points of fire damage per caster level (maximum 40d6) and any creature forcibly moved suffers 2d6 points of damage for every 10 feet it is moved. In addition, creatures moved by the spell are immediately knocked prone in the square they are moved into and are stunned for 1d4 rounds.
Anyways, there they are. Please feel free to provide any input you have to offer. If anything is unclear, please don't hesitate to ask.