Spell-less Ranger confirmed by Mearls

Darth Cyric said:
Look at my post above. A lot of those Spell Compendium spells are combat maneuvers in every way but name and mechanic.

I agree, and if the 4.0 maneuvers/powers are as good as the spells are I'll be happy. I was just wondering why so many people think that the ranger's spellcasting is useless.
 

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PHB ranger spells are useless.

Furthermore, had ranger gotten tomb of battle style maneuvers, everythign would be dandny. But they get spells. Its called spellcasting. Sure you can roleplay it differently but see, the mechanics don't support this because ranger spells wont work if the ranger is silenced or in a no magic zone, etc etc.

Seriously a simply fix right now is to give the ranbger a free feat everytime he gets a newspell 'level'.

That is a huge turn off.
 

Greylock said:
So yeah, I think the spells are NOT lame.
Well, you can think that all you want, but unless you give PHB1 specifics (other than Entangle which I already conceded) you're wrong.

Okay, I'll concede Longstrider with a caveat: it's pretty lame to have to cast a spell simply to do what certain other classes do all day, all the time, without having to do anything special (Barbarian, Scout, stand and be recognized).
 
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ya know this is the only thing i have even liked so far about 4e. i havent used spell casting rangers in a while in fact i killed the scout and gave the ranger his stuff right after seeing said scout.
 

Darth Cyric said:
Well, you can think that all you want, but unless you give specifics (other than Entangle which I already conceded) you're wrong.

Didn't you state that SC ranger spells are good? Or are you arguing that 3.5 ranger spells are not spells?

There's a difference between saying:
All ranger spells are lame.
All ranger spells except the ones I think should be martial maneuvers are lame.
All ranger spells in the PHB except entangle are lame.

Not that any of the above are true, AFAIC.

Darth Cyric said:
Okay, I'll concede Longstrider with a caveat: it's pretty lame to have to cast a spell simply to do what certain other classes do all day, all the time, without having to do anything special (Barbarian, Scout, stand and be recognized).

This is a problem with many wizard and cleric spells as well, so it's hardly something that is exclusive to Longstrider.
 
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Jinete said:
This is a problem with many wizard and cleric spells as well, so it's hardly something that is exclusive to Longstrider.

Well, to be honest, there are many problems with the entire cut & paste from previous editions 3.5 magic/spell system.
 

Jinete said:
This is a problem with many wizard and cleric spells as well, so it's hardly something that is exclusive to Longstrider.
Actually, Wizards' and Clerics' problems in 3.5 is that they are full casters that all too easily make other classes useless with their spells.

It's not the same problem 3.5 Rangers have. They're more the result of, "Looks like something they should do, but we were too lazy at the time to make it a class feature feature for them. Let's just throw it on the ol' pile of spells."
 

Sitara said:
Seriously a simply fix right now is to give the ranbger a free feat everytime he gets a newspell 'level'.
It does result in a rather lame character, though.

Here's the "3.75" Ranger I've been playing with, step-by-step:

- Superimposes the Scout onto the Ranger class (Skirmish, enhanced movement, and such). Basically, all that does is make the Ranger 20 what a Swift Hunter-ed Scout 3/Ranger 17 was all along, anyway. Not overpowering in the slightest, and quite interesting. Also, like the Swift Hunter, allowed Skirmish to work against all FEs, even those immume to skirmish otherwise.

- Replaced his spellcasting with the ToB Warblade's maneuver progressions and recovery mechanics. Gave him access to the Desert Wind (to appease the "supernatural" adherents), Diamond Mind (enhanced awareness Rangers are theoretically supposed to have) and Tiger Claw (feral flavor) schools.

- In addition, created a "mini-school" composed of the Ranger's archery-related Spell Compendium "spells." Arrow Mind, Hunter's Mercy and Arrow Storm, and the like, are selectable as maneuvers and stances and are used and refreshed like everything else.

Granted, flavor-wise this isn't exactly a 4e Ranger (far from it, actually), but it's a decent patchwork using existing material, if I say so myself.
 
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Darth Cyric said:
It does result in a rather lame character, though.

Here's the "3.75" Ranger I've been playing with, step-by-step:

- Superimposes the Scout onto the Ranger class (Skirmish, enhanced movement, and such). Basically, all that does is make the Ranger 20 what a Swift Hunter-ed Scout 3/Ranger 17 was all along, anyway. Not overpowering in the slightest, and quite interesting. Also, like the Swift Hunter, allowed Skirmish to work against all FEs, even those immume to skirmish otherwise.

- Replaced his spellcasting with the ToB Warblade's maneuver progressions and recovery mechanics. Gave him access to the Desert Wind (to appease the "supernatural" adherents), Diamond Mind (enhanced awareness Rangers are theoretically supposed to have) and Tiger Claw (feral flavor) schools.

- In addition, created a "mini-school" composed of the Ranger's archery-related Spell Compendium "spells." Arrow Mind, Hunter's Mercy and Arrow Storm, and the like, are selectable as maneuvers and stances and are used and refreshed like everything else.

Granted, flavor-wise this isn't exactly a 4e Ranger (far from it, actually), but it's a decent patchwork using existing material, if I say so myself.

Sounds really interesting. I'd really like to see your 3.75 ranger, and the archery related maneuvers and stances you created. If you find the time please post them, or e-mail them to me. Maybe I could convince my DM to let me play a build like that :)
 

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