It does result in a rather lame character, though.
Here's the "3.75" Ranger I've been playing with, step-by-step:
- Superimposes the Scout onto the Ranger class (Skirmish, enhanced movement, and such). Basically, all that does is make the Ranger 20 what a Swift Hunter-ed Scout 3/Ranger 17 was all along, anyway. Not overpowering in the slightest, and quite interesting. Also, like the Swift Hunter, allowed Skirmish to work against all FEs, even those immume to skirmish otherwise.
- Replaced his spellcasting with the ToB Warblade's maneuver progressions and recovery mechanics. Gave him access to the Desert Wind (to appease the "supernatural" adherents), Diamond Mind (enhanced awareness Rangers are theoretically supposed to have) and Tiger Claw (feral flavor) schools.
- In addition, created a "mini-school" composed of the Ranger's archery-related Spell Compendium "spells." Arrow Mind, Hunter's Mercy and Arrow Storm, and the like, are selectable as maneuvers and stances and are used and refreshed like everything else.
Granted, flavor-wise this isn't exactly a 4e Ranger (far from it, actually), but it's a decent patchwork using existing material, if I say so myself.