ARandomGod
First Post
In UA I believe the spell points per spell level is equal to the caster level first needed to cast spells of that level.
One spell point for a level one spell,
Three spell points for a level two spell,
Five spell points for a level three spell... etcetera.
Additionally some spells cost more to increase their "effective level", while others simply scale. I think in specific any spell that grants more damage dice per character level, you have to pay one additional spell point per character level above the base. IE, a fireball (third level spell, you have to be a fifth level caster to get the spell) does 5d6 per level at base cost. If you're seventh level you can pay 5(Base cost)+2(additional dice) to get 7d6, or you can pay 5+1 and get 6d6. You can't buy the spell up higher than you're level. Meaning you cannot at seventh level pay 5+3 spell points and get 8d6 (But you could at 8th level, of course).
That increases the flexibility, but technically gives them fewer "spell levels" than a non-spell point caster. There is still the issue that it can cast more of it's highest level spell than a spell slot caster, but not as many more as with a straight progression.
I think this is a sorc only variant... but you can always make houserules (this is, after all, a houserule in itself already).
One spell point for a level one spell,
Three spell points for a level two spell,
Five spell points for a level three spell... etcetera.
Additionally some spells cost more to increase their "effective level", while others simply scale. I think in specific any spell that grants more damage dice per character level, you have to pay one additional spell point per character level above the base. IE, a fireball (third level spell, you have to be a fifth level caster to get the spell) does 5d6 per level at base cost. If you're seventh level you can pay 5(Base cost)+2(additional dice) to get 7d6, or you can pay 5+1 and get 6d6. You can't buy the spell up higher than you're level. Meaning you cannot at seventh level pay 5+3 spell points and get 8d6 (But you could at 8th level, of course).
That increases the flexibility, but technically gives them fewer "spell levels" than a non-spell point caster. There is still the issue that it can cast more of it's highest level spell than a spell slot caster, but not as many more as with a straight progression.
I think this is a sorc only variant... but you can always make houserules (this is, after all, a houserule in itself already).