Hey, that looks pretty neat, Drowbane. Also, in one or two ways (albeit coincidentally) similar or identical to some house rules I had on simmer a while back - still got to get back to that lot. . .
As I posted in some other thread recently, the 3 classes I'd go with would be : Warrior [good BAB, d10 or d12 HD, good Fort save, 1 medium save (choose), 1 poor save (the other one), probably around 4 skp], Rogue [medium BAB, d8 HD, good Ref save, 1 medium save (choose), 1 poor save (the other one), probably around 8 skp], and Adept [poor BAB, d6 or d4 HD, good Will save, 1 medium save (choose), 1 poor save (the other one), probably around 4 skp]. Talent trees (a la d20 Modern) all round.
So, arranged around the saves, as you can see. There would also be base defence in line with BAB, and some other weirdness I won't bother you with.

But if you went with anything remotely similar, I can see those MD working well there.
Either way, good luck with it all.
/tj
Oh yeah, and for spell point systems, I tried the one from UA briefly - didn't like it much. I don't like the look of Elements of Magic either, personally. Psionics though, I've used and liked - with some tweaking, just for somethng different.
