Spell question: Speak with Dead

MerakSpielman said:
I don't consider the help emails gotten from WOTC to be official. Hell, ask them the same question 5 different times and you'll get 5 different interpretations.

The spell says "Corpse with mouth." I can point at a skull and say "That is a mouth" with total accuracy, as far as I'm concerned.


If you examine the spell descriptions of animate dead, speak with dead, and resurrection, as I did much earlier in this thread, you'll notice that, within the rules, the terms "corpse" and "skeleton" are not synonomous. It is quite clear that a "corpse" includes soft tissue. Within the animate dead spell description, a corpse can be animated to become a skeleton, but it has to slough off its flesh to do so. Conversely, a skeleton cannot be animated to become a zombie.

At this point, it becomes a question of semantics.

I don't think that there is any confusion within the rules themselves, as written. I would be more than happy for a more complete answer from WotC. Perhaps over the course of examining the rules human error does creep in, but I don't think "ask them the same question 5 different times and you'll get 5 different interpretations" is either fair or accurate.

You are, of course, perfectly correct in houseruling anything you think is fair. No problem with that whatsoever.

Otherwise, so far as I can see, there are a number of possible arguments here:

(1) Argue by authority: Someone wrote the rules, and should therefore presumably be an authority as to what they mean.

Response: Sorry, I only accept that argument when it upholds my position.​

(2) Argue by what physics suggests is possible: No mouth (or tongue or whatever), therefore no talking.

Response: Dead guy, therefore no talking.​

(3) Argue by what the spell description says the spell does: Not an intact corpse, therefore no talking.

Responses:

A. But magic can do anything, so this spell should do what I want it to.

Good luck finding a DM who'll agree with this argument.​

B. What do you mean it isn't a corpse? It's a skeleton, isn't it?

(1) The rules clearly demonstrate a difference between skeletons and corpses.

(2) By connotation, if not by denotation, the term "corpse" implies flesh.​

C. Who are you to say what is a corpse or isn't?

(1) The definitions are implied in the rules. See animate dead and resurection for example. So, this isn't really simply my decision, but even if it were,

(2) Refer to Rule 0 in your Player's Handbook.​

Is there any part of this argument that I've missed?

Is there any response to the points I've raised, apart from what amounts to essentially "but that's not the way I want it to work"?

RC
 

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ThirdWizard said:
Oh is that all you want? You should have said so more clearly.

SRD said:

Animate Dead
Necromancy [Evil]
Level: Clr 3, Death 3, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: One or more corpses touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

EDIT: copy/paste was evil to me



Now allow me to cut and paste from my previous response to...why, to YOU!

(Shrug) Obviously, you can go with either the summation data, or the details of the spell. I, for one, would not expect the summation data to make fine distinctions. That would appear in the detailed description. Or so I would assume. Maybe it's just me.​

EDIT: This is no different from having a spell target "creature touched" and then specify in its description that the spell does not affect oozes. One would not claim that it affects oozes because it does not exclude them in the summary data. Moreover, the description may include targets or effects that are not listed in the summary data, as we all know.

Yes, if you assume that the summary data in the spell listing is a full account of the spell, then you have provided a counter example. However, as the detailed description includes all of the following statments in red, I am not surprised that you failed to quote it:

This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands.

The bones or bodies? What is this? Surely bones are bodies!​

Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.

How can a skeleton be made from a corpse if they are the same thing? What's the difference between the two? Why the flesh on the bones!​

Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy.

Wait a second...where have I heard that "mostly intact corpse" phrase from before? Perhaps I am thinking of "You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond" from speak with dead!​

But, then, you already know this because it's been previously pointed out, right? So how is this a counter example?

RC


p.s.: It's easy to make an argument if your goal isn't discovery of the truth. All you have to do is throw out anything, no matter what, that seems to support your position. And make sure you avoid responding to anything that directly refutes what you've thrown out.

RC
 
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The last couple of posts might seem a little...antagonistic. If so, I apologize.

As I said before, I'll be happy to concede that, at the very least, WotC is using an "obviously leaky, incomplete and self-contradicting definition and idea", as uzagi_akimbo put it. But the responses thus far do not contain cognizant arguments to that point. Nor do they address the seperation between the terms "corpse" and "skeleton" in the rules, which I believe I have more than amply demonstrated.

What the rules say may not be what the rules should say. WotC's version of the speak with dead spell is not objectively superior to anyone else's version, interpretation, or houseruling. However, it is what the rules say, the definitions are internally consistent.

RC
 


Raven Crowking said:
Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton.

Of course, given that only "one or more corpses touched" are valid targets for the spell, you can't actually use Animate Dead to create a skeleton from a mostly-intact skeleton.

You'd have to use something else that can target skeletons as well as "one or more corpses touched".

-Hyp.
 

Hypersmurf said:
Of course, given that only "one or more corpses touched" are valid targets for the spell, you can't actually use Animate Dead to create a skeleton from a mostly-intact skeleton.

You'd have to use something else that can target skeletons as well as "one or more corpses touched".

-Hyp.

(Shrug) Obviously, you can go with either the summation data, or the details of the spell. I, for one, would not expect the summation data to make fine distinctions. That would appear in the detailed description. Or so I would assume. Maybe it's just me.

This is no different from having a spell target "creature touched" and then specify in its description that the spell does not affect oozes. One would not claim that it affects oozes because it does not exclude them in the summary data. Moreover, the description may include targets or effects that are not listed in the summary data, as we all know.

RC


EDIT:

Animate objects has its target as "Objects or matter, 1 cu. ft./level" and it has no save. Does this mean that I can use it to control Bob the Necromancer? No, because in the descriptive text it says "You imbue inanimate objects wioth mobility and a semblance of life."

Awaken has its target as "Animal or tree touched." Can I use it to awaken a non-tree plant? I would say yes, because the descriptive text, "Awakened plants gain the ability to move through their limbs, roots, vines, creepers, etc., and have senses similar to a human's," implies non-tree plants as well (trees do not have vines and creepers which are actually part of themselves).

Bless water has its target as "Flask of water touched." Does the water have to be in a flask? I would say no, because the quantity a flask represents (1 pint) is listed in the descriptive text.

The "targets" section of calm animals doesn't specify whether or not the creatures calmed have to be all the same species. The descriptive text does. Do the creatures all have to be one species?

The desriptive text of chain lightning states specifically "You can choose to affect fewer secondary targets than the maximum (to avoid allies in the area, for example)."

Doesn't the descriptive text, where it adds more detail, trump the summary data?

Is there any doubt whatsoever that this is the case with animate dead?

Weren't you fully aware of this when you posted your question?

RC
 
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Raven Crowking said:
This is no different from having a spell target "creature touched" and then specify in its description that the spell does not affect oozes. One would not claim that it affects oozes because it does not exclude them in the summary data.

Not at all. One would claim that it doesn't affect rocks because they are invalid targets. One would claim that it doesn't affect oozes because the spell states it doesn't affect oozes.

Likewise, one would claim that Animate Dead doesn't affect skeletons because they are invalid targets. One would claim that Animate Dead doesn't affect the corpse of an ooze because the spell description states that bones or 'an anatomy' are required.

When a spell is cast on an invalid target, the spell has no effect.

If skeletons are not corpses, they are an invalid target.

-Hyp.
 

Hypersmurf said:
Likewise, one would claim that Animate Dead doesn't affect skeletons because they are invalid targets. One would claim that Animate Dead doesn't affect the corpse of an ooze because the spell description states that bones or 'an anatomy' are required.

When a spell is cast on an invalid target, the spell has no effect.

If skeletons are not corpses, they are an invalid target.

-Hyp.


(Shrug. Again.) Obviously, you can go with either the summation data, or the details of the spell. I, for one, would not expect the summation data to make fine distinctions. That would appear in the detailed description. Or so I would assume. Maybe it's just me. :confused:

I am not really sure whether you are being tongue-in-cheek or serious here, Hypersmurf.

In the spell listings, there are short, one-line descriptions of spells. At the heading of each spell there is summary data that gives you information on the spell, but this information is not always as detailed or as complete as the information in the descriptive text. In this way, the spell listings move from the less detailed to the more detailed.

Descriptive text is described as: "This portion of the spell description details what the spell does and how it works."

Doesn't the descriptive text, where it adds more detail, trump the summary data?

It is true that skeletons are not listed as targets under the "Target" heading in the summary data, but it is also true that they are specifically included as valid targets in the descriptive text.

While I think that this is more than clear enough for most people, I will concede that it could be clearer had the target read "One or more dead creatures touched." What we have is an example of the target section of the spell description that does not contain full information on legal targets for the spell, whereas said information is clearly supplied in the descriptive text portion of the text.

(1) Could the "target" portion be clearer? Yes.

(2) Is this an example where "corpse" means "skeleton"? No. The descriptive text makes it clear that, while skeletons are legal targets, they are not the same thing as corpses. (Shrug) As they say, your mileage may vary. If you want to houserule that skeletons can only be made from corpses, be my guest.

This falls short of an example of "corpse" meaning "skeleton" in my book. I am pretty sure that, despite the fact that it is not as clear as it could be, it is clear enough for most people. If enough people chime in otherwise, I will definitely concede that WotC needs to lower the common denominator yet again when thinking through their phraseology. :\

I suppose I should thank you and ThirdWizard in any event for including another update to my argument summary. More completely, it should read (in part):

B. What do you mean it isn't a corpse? It's a skeleton, isn't it?

(1) The rules clearly demonstrate a difference between skeletons and corpses.

Whoa, whoa, whoa, what about animate dead? Doesn't that target only corpses? How do you make skeletons?​

(1) The descriptive text adds skeletons as a legal target.

(2) You can also also create skeletons from corpses, but the corpses loose their flesh, as described in the spell.​

(2) By connotation, if not by denotation, the term "corpse" implies flesh.​

There are four potential questions here as I see it:

(1) Original question: Was DM-Rocco's ruling (re: speak with dead) unfair?

Can we at least concede that DM-Rocco's ruling was fair here? I would hate to imagine, after all this time, that even so much is beyond us.​

(2) Secondary question: Are the words "skeleton" and "corpse" interchangeable in Dungeons & Dragons 3.X?

I believe that it has been amply demonstrated that they are not. In fact, I think you would be hard pressed to find anywhere where a skeleton was considered a corpse. Again, your mileage may vary.​

(3) Third question: Is Wizards of the Coast using an "obviously leaky, incomplete and self-contradicting definition and idea"?

Here we have a little more leeway in terms of discussion. Clearly, as ThirdWizard and Hypersmurf point out, the animate dead spell description does not list all potential targets (or even, let's be honest, all normal targets) under the "target" descriptor of the spell description. It does, however, supply this information in the descriptive text.

This does not address the seperation between the terms "corpse" and "skeleton" in the rules, because the descriptive text makes clear that the terms are not synonomous.

It does, however, demonstrate that Wizards of the Coast could be clearer. To a degree, therefore, uzagi_akimbo is correct. WotC's rules do have holes in them, and certainly the target descriptor in animate dead is incomplete.

I would still imagine that, for most people, the rules are clear enough. In fact, the examples of house rules given demonstrate that most people were able to look at the speak with dead spell, come to a decision as to what a "mostly intact" corpse was, and get on with the game.​

(4) Final Question: Could speak with dead be better written?

Yes. Clearly so.

As many have pointed out, the term "mostly intact corpse" has a lot of potential meanings. The "body must have head" houserule is a good houserule, and is implicit in the "corpse must have mouth to talk" portion of the speak with dead descriptive text. Likewise, frankly, DM-Rocco's decision not to have the skeleton speak verbally is a good houserule. Neither houserule might be to everyone's taste.

MerakSpielman points out the inherent problems with having the corpse magically bound to speak honestly. According to the spell description, you're not talking to the person, but rather information imprinted in the body. Some parties, based upon local ordinances or the DM's take on certain alignments, won't be able to pull off the "Kill 'em and question their corpses" trick, but it does seem a valid tactic in D&D 3.X.

Should it be?​

A revised speak with dead spell might be an interesting topic for another thread.

RC
 

Here's what I don't get:

If speak with dead doesn't allow the questioning of skeletons, then, well, why does the spell even allow skeletons as a valid target? Why, in the description, does it consistently refer to the target "corpse," yet clearly allow for the spell to target -- efficacy aside -- a skeleton?

Consistency of the usage of the word "corpse" throughout the rest of 3.5E aside, it's extremely clear that in the description of speak with dead, at least, "skeleton" is a sub-category of "corpse."


Jeff

P.S. Glendower: "I can call spirits from the vasty deep."
Hotspur: "Why, so can I, or so can any man / But will they come when you do call for them?"
 

wilder_jw said:
Here's what I don't get:

If speak with dead doesn't allow the questioning of skeletons, then, well, why does the spell even allow skeletons as a valid target? Why, in the description, does it consistently refer to the target "corpse," yet clearly allow for the spell to target -- efficacy aside -- a skeleton?

Consistency of the usage of the word "corpse" throughout the rest of 3.5E aside, it's extremely clear that in the description of speak with dead, at least, "skeleton" is a sub-category of "corpse."


Jeff,

Going back to the initial question, DM-Rocco ruled that a skeleton could answer yes/no questions by nodding its head. As I said earlier, that's a good houserule. That doesn't mean that a skeleton could even do so much given the spell as its written. The response from WotC clearly indicated that a skeleton was not a corpse. If you accept this, then DM-Rocco is being fairly generous. He is adding a valid target to the spell for the benefit and enjoyment of his players.

In fact, it seems clear that most DMs are more generous with speak with dead than the rules suggest, and not just on the intactness of the corpse. The text of the spell makes one wonder just how much information you'd normally get anyway, as any DM could simply make the answers so obscure, repetitive, and incomplete as to be meaningless.

A lot of this stuff requires the DM to make rulings, and then stick with those rulings.

Again, since I am firmly sticking with 3.0 (at least until 4.0 comes out, anyway, and maybe even then), I'm not certain that the word "skeleton" doesn't come up in the 3.5 version of the spell. Skeletons are not mentioned in the 3.0 version of speak with dead.

RC

P.S.: Thank you for a clear and answerable post!

P.P.S.: I had mentioned making a revised version of the speak with dead spell. Now I am thinking we could use, perhaps, two versions: speak with dead, which does what the current spell does, and commune with dead, which would actually contact the spirits of the dead. What do you think?

RC
 

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