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Spell Recharge

Garet Jax

Explorer
I'm curious if anyone have successfully used the spell recharge rules from UA, on pg 157. It seems a bit more "realistic" vs fire and forget but would make spell casters a bit more powerful in a campaign. However, if I were to use it, I would probably limit magical healing and increase encounter CRs. Anything else I should consider before using this option?
 

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