My point is that the mental stat and physical stat grows in supernaturalness at the same rate.When magic is in the game usually it's either tied to a mental stat or to a magic stat. 50% of games are designed that way. The other 50% has a separate magic power stat.
Physical stated characters don't have to jump through hoops to do anything - unless you are trying to count not casting spells as jumping through hoops...
In Vampire, the super strong Brujah and super fast Toredor are as supernatural as the blood mage Tremere and body warping Tzimisce and mind controlling Ventrue.
Might, Mind,and Magic grow at the same rate of fantasy.
Half of 4e warlocks were Con based and they were still squishy. Mine died*.If a caster keyed off Con, things would be worse not better. Those casters would be even better tanks than fighters.
*technically it was a suicidal heroic sacrifice. The man was nuts and brave.
I have no problem with keying off of mental stats. My issue is that mental stats get attached to afast growing fantasy while physical don't.Keying off mental stats has been a thing for forever (and isn't isolated to just D&D) - for better or worse it's a thing.
That's most like I said 5e protected some of the physical stats by nerfing the combat spells. You can't stack buffs and can't nonchalantly toss them out until level 9+.Making Dex be better doesn't help the fighter or Barbarian. Generally people feel the dex based classes get enough utility.
I think this is wrong. The D&D fanbase is divided on this. That's were half the issues come from. Some players want grounded fighters at higher levels. Others want fighters to break the bonds of "base game reality".Demigod feats goes back to people in general not actually wanting to play demigod fighters. They want more grounded fighters.
That's why I keep saying D&D might need to create new "fighter classes"