hbarsquared
Quantum Chronomancer
So, seeing the presence of the "Spellcasting Bonus" in some columns for classes has been bothering me. It seems like an inelegant solution to just tack on these numbers.
Why not have all attack spells rely only on a DC, circumventing any need for a spellcasting bonus for any class? I took a second look at the recent spell list, too, and only found a total of four spells that even utilize this class-dependent bonus. (flame blade, flaming sphere, shillelagh, and spiritual weapon) In my opinion, flaming sphere can rely on a second saving throw, and the other three attack spells can instead rely on your regular (melee or ranged) attack bonus (including your Str/Dex modifier) + your magical ability modifier.
So, here's to less bookkeeping! I think having some DC spells dealing zero damage on a failed save (like some cantrips) is also a good direction.
Why not have all attack spells rely only on a DC, circumventing any need for a spellcasting bonus for any class? I took a second look at the recent spell list, too, and only found a total of four spells that even utilize this class-dependent bonus. (flame blade, flaming sphere, shillelagh, and spiritual weapon) In my opinion, flaming sphere can rely on a second saving throw, and the other three attack spells can instead rely on your regular (melee or ranged) attack bonus (including your Str/Dex modifier) + your magical ability modifier.
So, here's to less bookkeeping! I think having some DC spells dealing zero damage on a failed save (like some cantrips) is also a good direction.