Spellcraft and Concentration Items

Aelf

First Post
Good day to all,

I'm working on some variant caster rules for my campaign that use the spellcraft and concentration skills. (These will eventually be posted in the House Rules forum)

Here's my question:
Has someone cataloged existing magic items that provide bonuses to these skills? Obviously, I'm worried about how high a character can boost a skill...

I do recall that there was an intentional(?) lack of concentration items, which limits some of the Diamond Mind maneuvers, but do not remember a discussion of spellcraft.

A brief, somewhat unrelated question:
Isn't there an item in MIC that casts identify 1/day? I've been going through that tome without success trying to find answers to the first question.

Regards,
Aelf
 

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Aelf said:
A brief, somewhat unrelated question:
Isn't there an item in MIC that casts identify 1/day? I've been going through that tome without success trying to find answers to the first question.

There's an Artificer's Monocle, which allows you to identify a magical item as long as you have Detect Magic prepared and a few ranks in Knowledge (Arcana).

Pinotage
 

There's also the Monocle of Perusal, which casts Identify. (I can't remember exactly how many times. At least 1/day, possibly 3/day)
 


Forgotten realms had items called Third Eyes that took up the head slot...One of them gave +10 circumstance bonus to concentration checks. It was printed in both 3.0 and 3.5 with an updated(more expensive) price. But I do not recall which books they were in.

The basic item creation guidelines spell out exactly how to price items that grant a bonus to a skill check....And there are tons and tons of items that follow that formula. skill bonus squared x 100gp....+5 =2500gp ie cloak/boots of elvenkind, goggles of minute seeing, eyes of the eagle, gloves of swimming and climbing. +10 to a skill would cost 10,000, so it quickly becomes expensive.

Concentration just happens to be one of the most useful skills to raise in this manner. That and Use Magic Device, and Search, and Open locks, and Disable Device, and Jump for tiger claw specialists.
 

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