AeroDm
First Post
Tidus4444 said:Not completely true that it doesn't scale up. For one, con is likely to increase. For two, at first level you and your companions are unlikely to have many spells to charge up your spellfire wielder. Once you get to higher levels, it's far easier to charge up.
AND people don't seem to realize that spellfire needs lots of stats to work well. You need high con, high dex, and whatever other stats your normal class needs. It's worse than the monk's or the paladin's.
It does scale up to a degree, but not really *that* much. I would be suprised to see a Con score increase by more than 4 in an average campaign (assuming it peaks around the 12 range). Having a 16d6 at 1st level and 20d6 at 12th isn't that huge a difference.
Dexterity isn't a huge requirement in that you are making touch attacks to deal damage, and the damage aspect is at best 50% of what makes it good. Not to mention that neither Dex nor Con are dump stats to begin with.
As for the flavor of Spellfire I guess I was wrong. I only know what I've heard from others as I haven't read the novels. Although I seem to recall that in the FRCS they talk about some barmaid who has the powers randomly activate or some such.
In defining hostile, I guess that isn't as clear as I thought it was. In oru campaigns it is usually quite clear what is hostile and what is friendly. If you have companions that occasionally target you, that is weird. If that was sarcasm and I didn't catch it (it is late here), then you are trying to get around a rule which teh DM *should* be smart enough to laugh at you and make it backfire in some malicious and pseudo-evil way. I know I would.