Artoomis
First Post
kreynolds said:
The intent is that you can absorb magic. Anything else is adhoc.
If that is so, the fact that you can only absorb with readied actrions is near meaningless.
Is your standpoint then that the core rules governing combat are flawed because they allow friends to use them to their advantage, and the spellfire wielder feat is what reveals this advantage?
No - readied actions are for combat. Fake fighting your friends is not really combat, but mock combat.
What I consider appropriate, balanced and fully within the rules, you label with derogatory terms, such as "munchkinland" and "silly cheesiness". Any particular reason you feel so strongly about this?
I feel fairly strongly when folks find loopholes in the rules that pretty clearly were not the intent. I think that is so in this case. Using loopholes in the rules like this is cheesy and munchkin-like.
If a spellfire wielder could always be fully "charged," they become WAY too powerful for just having taken one feat. The main balancing factor is that they cannot always be fully charged, but must ready an action to absorb magic. Thus they must use up an action to get "charged" and use on to "discharge" - which balances out nicely when you give a low level character the power of being a spellfire wielder.