Some of you may have seen my custom "cosmos", but anyway...I'm working on the final bits combining astral travel and "spelljamming".
Here's the question: Which version of arriving at a system/plane would be most fun and good for adventuring?
a. Ship drops out of astral at the outer limit of the crystal sphere (outside all the gravity wells, similar to departure)
b. Ship drops out of astral at random location.
c. Ship drops near a specific destination...based on familiarity or skill roll.
Here's the question: Which version of arriving at a system/plane would be most fun and good for adventuring?
a. Ship drops out of astral at the outer limit of the crystal sphere (outside all the gravity wells, similar to departure)
b. Ship drops out of astral at random location.
c. Ship drops near a specific destination...based on familiarity or skill roll.