Spelljammer...just wow

Korgoth said:
Perhaps I'm in the minority, but what I don't like about SpellJammer are the pseudo-antique physics.

Interesting you should say that, Korgoth, because the pseudo-antique physics, as you call them, are exactly what got me into Spelljammer in the first place. :)
 

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Korgoth said:
Perhaps I'm in the minority, but what I don't like about SpellJammer are the pseudo-antique physics. I'd much rather have a "D&D in Space" supplement that used up-to-date physical assumptions. I dig the space-faring sailing vessel idea, but it should have to be insulated against vacuum and radiation. You should have to face 'mundane' hazards like black holes and pulsars as well as the fantastical stuff.

I'd keep things in SJ mostly like they were, but I'd have it be D&D in realistic outer space. So part of it would be solving the physical challenges of space exploration with magic and ancient technology. Plus there'd be swashbuckling, wizard's duels, gun hippos and all the other stuff. A monolith would show up at some point.

See, I LIKE the weird, archaic physics...driven almost by belief rather than science. I felt it was an extension of the concepts that some of the designers had put forth in other books of the time, and which seemed to reach full flower in Planescape, that sometimes belief was as powerful a force as any mundane effect such as gravity or physical matter.

It also prevented players with too much science background from running roughshod over their gamemaster or other players when they wanted to do something fun and swashbucklery (not a word). Weird physics is all about ping ponging the swashbuckler through the gravity plane with paired starwheel pistols...

chuckle
 

We loved Spelljammer and we loved Darksun.

'Our preciouses'

The connecting all other game worlds thing was annoying and something that we just ignored. I think that its cool-factor, which not everyone found so, and TSR's glut of campaign settings helped in its demise.

We misses our Spelljammer. There was Dragon Star for 3E which was very interesting.
 


Whizbang Dustyboots said:
You should go back and reread your original post. You were absolutely being insulting.

I just reread his original post, who exactly is he insulting? Are you refering to the brain just shuts down part. It is pretty common that some folks read through a setting once and just think, yuk this crap isn't for me, and just refuse to reconsider (like my view of Eberron for example).
 

Shadeydm said:
It is pretty common that some folks read through a setting once and just think, yuk this crap isn't for me, and just refuse to reconsider (like my view of Eberron for example).
For shame... Eberron rocks. I did that with Mystara and Hollow World, and Maztica and a few others. It didn't just catch my fancy first time through.
 

carmachu said:
People who dislike Dragonlance, as an example, dont go out of their way to hate it, becuase no one is trying to stick DL stuff in Ebberon or FR or GreyHawk.
For example, the FR gnomes have not been changed from shy and reclusive illusion specialists ("The Forgotten Folk of the Forgotten Realms") to a bunch of Dragonlance-style Tinkers. The mechanics-focused country of the Realms, Lantan, has not been retconned from an exotic human nation to the homeworld of these Tinker gnomes that haven't been stuck in the Realms from Krynn.

Yeah. That's what I thought.


I am really thankful House Cannith is not a gnome house in Eberron.
 


Here's something for the naysayers on SJ:

The only valid arguments I've seen here ended up not being valid at all. The first was expecting D&D-space physics to be exactly like real-world physics. It's a fantasy game with fantastically odd sense of physics. I am glad space in D&D didn't turn out like real-world space or we'd have a Star Wars rip-off.

Speaking of which, the other debate on SJ was it's "goofiness". Um, Star Wars has goofiness in it yet tons of people still like Star Wars. Dragonlance had those stupid, goofy Gully Dwarves and kleptomaniac kender and tinker gnomes....yet Dragonlance didn't lose its fan base because of that. Heck, I've even seen Planescape with goofy stuff (and, no, don't you dare say modrons) and it still became rather popular.

I dunno about some people here, but as I've said before, I'm looking through these SJ monstrous compendiums and the creatures in these other SJ sourcebooks and I find a lot of these creatures really neat. Rogue Moons and Astereaters and all other sorts of unique D&D-space creatures sparks enough of an imagination for me to just get up and start a 3E SJ...somehow. :(
 


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