Shemeska
Adventurer
the Jester said:Then how come you can plane shift from Oerth to Toril?
Since when have you ever been able to do that?
the Jester said:Then how come you can plane shift from Oerth to Toril?
Whizbang Dustyboots said:via an explicitly long, difficult and uncertain journey through the darkest parts of the Plane of Shadow.
D&D had a cosmology that was carried between worlds (although I wasn't aware it applied to Dragonlance specifically). That cosmology did have options for having alternate worlds.Shemeska said:Greyhawk, DL, FR etc all shared a common cosmology even starting back in 1e, well before SJ came up with its notions, and before PS expanded upon and fleshed out the planes.
Razz said:Here's something for the naysayers on SJ:
The only valid arguments I've seen here ended up not being valid at all. The first was expecting D&D-space physics to be exactly like real-world physics. It's a fantasy game with fantastically odd sense of physics. I am glad space in D&D didn't turn out like real-world space or we'd have a Star Wars rip-off.
Glyfair said:Note that I don't count fiction. That means that Ed Greenwood's articles on the three archmages don't count as tying the worlds together. It also means that the Runequest Griselda story that had Redfox appear in Glorantha doesn't tie her world into Glorantha.
Shemeska said:Since when have you ever been able to do that?
Glyfair said:D&D had a cosmology that was carried between worlds (although I wasn't aware it applied to Dragonlance specifically). That cosmology did have options for having alternate worlds.
the Jester said:Er... since 1e.
Why not? Alternate material planes and all that. Heck, I'm pretty sure that the old "wizards three" articles in Dragon involved one or two of them plane shifting in from time to time.