I'm going to defend SJ here for a minute, bear with me...
Korgoth said:
Perhaps I'm in the minority, but what I don't like about SpellJammer are the pseudo-antique physics. I'd much rather have a "D&D in Space" supplement that used up-to-date physical assumptions. I dig the space-faring sailing vessel idea, but it should have to be insulated against vacuum and radiation. You should have to face 'mundane' hazards like black holes and pulsars as well as the fantastical stuff.
That kinda defeats the purpose of SJ, turning it from a wacky, wahoo style game into, well, pretty much any generic Sci-Fi game. The 'appeal' of SJ, as I see it, is with how incredibly strange it is and how it takes time-honored concepts of 'space' and twists them into wholly unique directions.
The execution may have been lacking, but the idea was still kinda cool.
I'd keep things in SJ mostly like they were, but I'd have it be D&D in realistic outer space.
Realistic and D&D don't go together.
Razz said:
The only valid arguments I've seen here ended up not being valid at all.
Thank god you're here so that I know what's valid and what isn't.
Speaking of which, the other debate on SJ was it's "goofiness". Um, Star Wars has goofiness in it yet tons of people still like Star Wars. Dragonlance had those stupid, goofy Gully Dwarves and kleptomaniac kender and tinker gnomes....yet Dragonlance didn't lose its fan base because of that.
DL does get a lot of flak for its stupid races, fortunately the stupid races are relatively contained within one setting (aside from some small cross pollution via PS or retconns

). SJ, being a 'tie your settings together' thing, spread its potential stupidity everywhere... where it didn't belong.
I dunno about some people here, but as I've said before, I'm looking through these SJ monstrous compendiums and the creatures in these other SJ sourcebooks and I find a lot of these creatures really neat. Rogue Moons and Astereaters and all other sorts of unique D&D-space creatures sparks enough of an imagination for me to just get up and start a 3E SJ...somehow.
It's a concept called 'tastes differ.'
Cthulhudrew said:
"It's not my cup of tea" isn't a valid argument?
No.
IanB said:
Coming back to this thread many hours later... 3.X Forgotten Realms does not use the Great Wheel cosmology, and does not default to any such thing. There are some shared plane names, but that's as far as it goes. I forget which book spells out the new FR cosmology - the Player's Guide maybe?
This board needs a can of worms smiley...