Spellless paladins and rangers. Bonus feats worth giving up spellcasting?

I have never played a game with a paladin to a high enpgh level to make that worth while but I will say this- try building a paldin on point bu and making him competitive with a fighter- its tough. This variant makes it plausible for me to play a strait paladin without having to dip into fighter for power. I love it!!
 

log in or register to remove this ad

What are the bonus feats like?

Alertness and skill focus survival for rangers?

Alertness and skill focus diplomacy for paladins?

Combat feats? Ignore prereqs?
 

Really depends on magic item availability and if you have other casters in the party that can cover those spells.

Rangers and Paladins have really useful spell lists (Rangers more so IMHO), even using just Core spells. What feat is worth access to barkskin, wind wall, neutralize poison, tree stride, water walk and commune with nature, let alone combat buffs like longstrider, cat's grace and darkvision?

(And of course, the ability to use a wand of cure light wounds on the party's Cleric, who's trying to stabilize...)

With spells from supplements, both lists get stronger. Not just in combat strength, but also in utility and flexibility.

But then, I suppose I'm a wierdo who likes magic in my fantasy archtypes... :)

Cheers, -- N
 

Voadam said:
What are the bonus feats like?

Alertness and skill focus survival for rangers?

Alertness and skill focus diplomacy for paladins?

Combat feats? Ignore prereqs?
The Complete Champion option goes like this:

Benefit: You no longer gain spells as a paladin, but you can now select a bonus feat at 4th, 8th, 11th, and 14th levels. You can select any feat from the following list for which you meet the prerequisites: any divine feat, Cleave, Extra Smiting, Extra Turning, Great Cleave, Improved Smiting, Mounted Combat, Mounted Archery, Power Attack, Ride-By Attack, Skill Focus (Ride), Spirited Charge, and Trample.
 

I found this regarding the ranger option


Champion of the Wild:
Benefit: You no longer gain spells as a ranger, but you can
now select a bonus feat at 4th, 8th, 11th, and 14th levels. You
can choose any feat from the following list for which you
meet the prerequisites: Blind-Fight, Combat Expertise, Eyes
in the Back of Your Head (CW), Improved Disarm, Improved
Favored Enemy (CW), Improved Feint, and Improved Trip, as
well as from one of the following lists, depending on your
combat style.

Archery: Far Shot, Improved Precise Shot, Improved
Rapid Shot (CW), Manyshot, Point Blank Shot, Precise Shot,
Ranged Disarm (CW), Ranged Pin (CW), Ranged Sunder (CW), Sharp-
Shooting (CW) and Shot on the Run.

Two-Weapon Combat: Greater Two-Weapon Defense (CW),
Greater Two-Weapon Fighting, Improved Two-Weapon
Defense (CW), Improved Two-Weapon Fighting, Two-Weapon
Defense, Weapon Finesse.
 

The option is *really* worth it if you have a low Wisdom score. The feats make you better in combat.

Cheers!
 

Greg K said:
I found this regarding the ranger option

Just a note: you may see that certain feats are already on the "ranger" path they've chosen, e.g. Manyshot and Improved Precise Shot. Although I've no idea why Rapid Shot is there, the other feats are great for multiclass rangers to have access to.

Cheers!
 

MerricB said:
The option is *really* worth it if you have a low Wisdom score. The feats make you better in combat.

Cheers!
While the Ranger would still need Wis for Survival, Spot and Listen and Will saves, a Paladin could get by with 10 Wis if he chooses this option. Great for warforged paladins (who get -2 Wis).
 

MerricB said:
Just a note: you may see that certain feats are already on the "ranger" path they've chosen, e.g. Manyshot and Improved Precise Shot. Although I've no idea why Rapid Shot is there, the other feats are great for multiclass rangers to have access to.

Cheers!

To use them when you're wearing Medium or Heavy Armor (or load heavier than light). But at that point your Weapon Style becomes redundant.
 


Pets & Sidekicks

Remove ads

Top