Shrink Item: great for stockpiling equipment in a castle or saddlebag, reduced boulders fun to drop, easy way to have a bonfire as your "pocket lighter" and so forth. Incredibly useful spell.
Mending: things are going to break.
Grease: you can't climb over the battlements if you can't get a grip on them. Lighting it adds to the fun.
Web: anchor it between 2 siege ladders, then topple one....and/or light it.
Wall of _______: cast on the battlements over where someone is using a battering ram on your gate, then tip it over. Their shields may be fireproof, but they're not splatproof.
Charm Person: to get the now-friendly druid to use Call Lightning, Call Lightning Storm, Elemental Swarm and other spells in your favor. Long term- preparing for battle by having him Awaken a few of the trees in the area won't hurt either, especially if they're well tended.
Mending: things are going to break.
Grease: you can't climb over the battlements if you can't get a grip on them. Lighting it adds to the fun.
Web: anchor it between 2 siege ladders, then topple one....and/or light it.
Wall of _______: cast on the battlements over where someone is using a battering ram on your gate, then tip it over. Their shields may be fireproof, but they're not splatproof.
Charm Person: to get the now-friendly druid to use Call Lightning, Call Lightning Storm, Elemental Swarm and other spells in your favor. Long term- preparing for battle by having him Awaken a few of the trees in the area won't hurt either, especially if they're well tended.