Falling Icicle
Adventurer
Several of the magic tomes have the following property:
"This tome contains two wizard daily [fire, cold, etc] powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you aquire the tome; they cannot be changed later. You can add these powers to your spellbook."
So, i pick up a tome and I get to add two new powers to my spellbook. Okay, that's cool. But do I get to keep those powers in my spellbook forever after, even if I later lose the tome? A strict reading of the rules would seem to say yes. But then, a character could, after obtaining enough tomes, have dozens of extra spells at his disposal! Granted, the character can still only prepare one at a time of each level, so it wouldn't really break the game, but I doubt that was what was intended for these tomes. Or was it?
Now, it would seem to me, that if they really only wanted you to have access to those spells while having the tome, they could have rewritten the property this way: "Treat these spells as being recorded in your spellbook for as long as you have this tome," but even then, nothing stops the character from simply stockpiling tomes (other than the cost). This would simply prevent the "abuse" of the character getting a tome, adding its spells to his book, and then getting rid of the tome.
The thing is, I'm used to playing wizards in past editions where there was no strict limit on how many spells they could have in their book. So the truth is, I'm not really bothered by this. They still have no more powers per day than anybody else.
What do you think?
"This tome contains two wizard daily [fire, cold, etc] powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you aquire the tome; they cannot be changed later. You can add these powers to your spellbook."
So, i pick up a tome and I get to add two new powers to my spellbook. Okay, that's cool. But do I get to keep those powers in my spellbook forever after, even if I later lose the tome? A strict reading of the rules would seem to say yes. But then, a character could, after obtaining enough tomes, have dozens of extra spells at his disposal! Granted, the character can still only prepare one at a time of each level, so it wouldn't really break the game, but I doubt that was what was intended for these tomes. Or was it?
Now, it would seem to me, that if they really only wanted you to have access to those spells while having the tome, they could have rewritten the property this way: "Treat these spells as being recorded in your spellbook for as long as you have this tome," but even then, nothing stops the character from simply stockpiling tomes (other than the cost). This would simply prevent the "abuse" of the character getting a tome, adding its spells to his book, and then getting rid of the tome.
The thing is, I'm used to playing wizards in past editions where there was no strict limit on how many spells they could have in their book. So the truth is, I'm not really bothered by this. They still have no more powers per day than anybody else.
What do you think?