Obryn
Hero
So I got my Starter Kit in the mail today, and after a quick review, flipped to the monsters. I noticed that out of 15-20 adversaries, 3 had lists of spells. Two were "NPCs" and the third was a monster - a Flameskull.
Now, I'm going to try and focus on gameplay stuff, not the weird navel-gazing gaming philosophy that so often embroils discussions like this. With that in mind, this is pretty much a dealbreaker for me if this is prevalent in the Monster Manual and future adventures.
First, I don't really think that monsters or NPCs need to use actual spells. But I know that's fairly controversial, so I'll accept this is just a personal taste issue, and that for me the extra usability of having a self-contained stat block (like in both 4e and 13th Age) is worth whatever tradeoffs this require. So, even if we can agree to disagree on this, there's my...
Second point. Even if we all agree that it's dandy for NPCs and some monsters to use actual spells from the PHB, the lack of any kind of capsule description to accompany them is awful. Even with a few bare notes about the save needed, damage/effects, area, and/or targets, the utility of the stat block increases and my need to open up a PHB decreases dramatically. So, if the monster has Burning Hands, tell me the basics up front - 3d6 damage, dex save for half, etc. - so us DMs don't need to borrow the PHB to run the bad guys.
This, in a game made in 2014, is pretty darn close to a deal-breaker for me on its own, and combined with everything else I'm iffy on, my desire to run Phandelver as an interlude for my group is pretty well plummeting. I've seen how 13A and 4e work with self-contained stat blocks and I just don't want to go back.
(I also have some generalized concerns about monster building from looking at the stat blocks, but I'll wait until I know more, there.)
Now, I'm going to try and focus on gameplay stuff, not the weird navel-gazing gaming philosophy that so often embroils discussions like this. With that in mind, this is pretty much a dealbreaker for me if this is prevalent in the Monster Manual and future adventures.
First, I don't really think that monsters or NPCs need to use actual spells. But I know that's fairly controversial, so I'll accept this is just a personal taste issue, and that for me the extra usability of having a self-contained stat block (like in both 4e and 13th Age) is worth whatever tradeoffs this require. So, even if we can agree to disagree on this, there's my...
Second point. Even if we all agree that it's dandy for NPCs and some monsters to use actual spells from the PHB, the lack of any kind of capsule description to accompany them is awful. Even with a few bare notes about the save needed, damage/effects, area, and/or targets, the utility of the stat block increases and my need to open up a PHB decreases dramatically. So, if the monster has Burning Hands, tell me the basics up front - 3d6 damage, dex save for half, etc. - so us DMs don't need to borrow the PHB to run the bad guys.
This, in a game made in 2014, is pretty darn close to a deal-breaker for me on its own, and combined with everything else I'm iffy on, my desire to run Phandelver as an interlude for my group is pretty well plummeting. I've seen how 13A and 4e work with self-contained stat blocks and I just don't want to go back.
(I also have some generalized concerns about monster building from looking at the stat blocks, but I'll wait until I know more, there.)