D&D (2024) Creature Stat Blocks in 2024 Player's Handbook

DinoInDisguise

A russian spy disguised as a t-rex.
Including the monsters saves in the stat block makes it more usable, not less. If you dislike the visual clutter, that’s an aesthetic preference.

This is less clear cut than it appears. It reduces versatility, assuming people follow the statblock. Providing the Proficiency bonus, and leaving the saves to the DM, allows for creatures that share a statblock to have variety in their saves.

So this isn't just a aesthetic thing. There is a function that is 'lost' when you codify the saves in this way, as opposed to leaving them open while providing the underlying numbers. It's versatility versus the simplicity of not having to do the math yourself.

That may seem like a weird distinction, but it's not purely aesthetic.

EDIT: The "you can ignore it" argument falls flat. The counter argument is "well do basic math." Both are, in essence, just outright dismissals.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
This is less clear cut than it appears. It reduces versatility, assuming people follow the statblock. Providing the Proficiency bonus, and leaving the saves to the DM, allows for creatures that share a statblock to have variety in their saves.

So this isn't just a aesthetic thing. There is a function that is 'lost' when you codify the saves in this way, as opposed to leaving them open while providing the underlying numbers. It's versatility versus the simplicity of not having to do the math yourself.

That may seem like a weird distinction, but it's not purely aesthetic.

EDIT: The "you can ignore it" argument falls flat. The counter argument is "well do basic math." Both are, in essence, just outright dismissals.
That’s not really related to the stat block size discussion, but it is a compelling point in favor of not codifying saves, for completely not-stat-block-size-related reasons. I am sympathetic to the idea of leaving this for the DM to decide for individual monsters, but I wonder how far that line of thinking extends. Would you also advocate for not codifying monster skill proficiencies?
 

DinoInDisguise

A russian spy disguised as a t-rex.
That’s not really related to the stat block size discussion, but it is a compelling point in favor of not codifying saves, for completely not-stat-block-size-related reasons. I am sympathetic to the idea of leaving this for the DM to decide for individual monsters, but I wonder how far that line of thinking extends. Would you also advocate for not codifying monster skill proficiencies?

I think there is a strong argument not to codify skills for the same reason. Many are simply rarely used, and it has the same issue as codifying saves does.

We can dig into this further by looking at when dice rolls are appropriate and when they are pointless. Any pointless dice roll, at best, just wastes the time of the players. Some can be more destructive, if important information is withheld on a die roll for example.

So thinking about the skills with that context, all of a sudden many of them seem dubious. When does a NPC roll a history that is not either of the above? It's not easy to come up with such a situation. Most situations should, instead be handled by giving the information if the NPC knowing it is reasonable. And if not, than don't but in neither case is "random" correct.

We end up with a small subset of the listed skills that actually serve any debatable purpose. Deception is not a skill NPCs need, as it just serves as a tool to frustrate in most cases. There is no need to deceive the players. If they found the information, reward them. If you need to decieve, for some reason, don't leave it to a roll. Insight is fine, but you don't care if players win the roll so profeciency is kind of moot. Intimidation and it's ilk are dubious as they can often come off as mind control, even in the best situation. Telling players what they believe is walking a line with player agency that would scare me.

We end up with the four that I see real uses for. Atheltics and acrobatics come up in combat scenerios like grappling. And perception and stealth have obvious uses as well. I don't know that it's a tall ask to have DMs track four skills, and decide if any should be profecient for a monster. And the rest of the skills are largely just traps. Traps that lead to player feel bads and pacing issues with little hope of a positive benefit.

So yes, I'd remove skills from the monster statblocks completely, outside perception and stealth. The DMs with the finesse and skill to use the other skills properly, can figure it out without designer help. This would be similar to what Kobold Press did with ToV, where they gave static values for the two above skills.

On the topic of relevance; I think it was related to the discussion, because the argument for not having the saves was being dismissed as "purely" aesthetic, while the counter was function. I was just pointing out the function to dismiss the solely aesthetic argument. This is evident here;

Including the monsters saves in the stat block makes it more usable, not less. If you dislike the visual clutter, that’s an aesthetic preference.

and here;

Putting a monster’s saving throw bonus in the stat block doesn’t add more information than not putting it there…?

And there are more examples. So we had two different standards for the two sides. I was just adding a mechanical argument to the side lacking one.
 

Charlaquin

Goblin Queen (She/Her/Hers)
On the topic of relevance; I think it was related to the discussion, because the argument for not having the saves was being dismissed as "purely" aesthetic, while the counter was function. I was just pointing out the function to dismiss the solely aesthetic argument. This is evident here;

and here;

And there are more examples. So we had two different standards for the two sides. I was just adding a mechanical argument to the side lacking one.
I wasn’t saying there is no valid argument against including saves in the stat block; on the contrary, I explicitly said there are many. I just said that the reason the person I was talking to gave (specifically visual clutter) was aesthetic preference.
 

MarkB

Legend
This is less clear cut than it appears. It reduces versatility, assuming people follow the statblock. Providing the Proficiency bonus, and leaving the saves to the DM, allows for creatures that share a statblock to have variety in their saves.
Monster stat blocks have never not included the saves in 5e, for the very good reason that leaving them out would give DMs an incomplete stat block. The only difference is that they're now listed against each ability score instead of being printed below them for creatures that have save proficiencies.

I prefer the new version, since it can get easy to focus on the basic stat bonuses and miss the save proficiencies below them. I'll find this version more useable.
 

FitzTheRuke

Legend
Mike @mearls has been sharing an idea in his Patreon where he cuts monster Ability Scores down to the old "Fortitude, Reflex, and Will" - but not just for Saving Throws, also for Ability/Skill checks!

An ogre would have a high Fort, and would roll for a saving throw (both STR and CON) but also if it were to wrestle with you, or bash down a door. I think it works well and is much welcome. YMMV.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Mike @mearls has been sharing an idea in his Patreon where he cuts monster Ability Scores down to the old "Fortitude, Reflex, and Will" - but not just for Saving Throws, also for Ability/Skill checks!

An ogre would have a high Fort, and would roll for a saving throw (both STR and CON) but also if it were to wrestle with you, or bash down a door. I think it works well and is much welcome. YMMV.
The ability block we got today is pretty good. I still think it's somewhat lacking in flavor, but efficiency is 900% spot on. I'm waiting excitement to see the major, more complicated players such as dragons and Beholder.
 

Zaukrie

New Publisher
The ability block we got today is pretty good. I still think it's somewhat lacking in flavor, but efficiency is 900% spot on. I'm waiting excitement to see the major, more complicated players such as dragons and Beholder.
I assume you mean aboleth!

The flavor (in Mike's words in his post) would be in the description of the monster, not the combat block. I'm 100% in on having those to different going forward. This gives us the opportunity to have optional flavor.

The flavor is really all that differentiates a huge portion of the blocks we see. You could easily build 1 block for many monsters, and then just change the flavor (bob world builder just talked about this).
 

SlyFlourish

SlyFlourish.com
Supporter
Publisher
Still a waste for 90% of monsters.
I agree. I hate the new ability score block. 18 numbers when six will do.

I love how TOV does it with just a single bonus for each ability. If they're proficient, they get a big bonus.

Screenshot 2024-09-05 at 8.36.10 PM.jpg
 


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