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Spells & Spellcraft is IN!!!

d20Dwarf

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Just thought I'd let ya know. ;) Now you guys can see whether or not I'm earning my keep over here.

I expect it will hit the shelves early next week!

This book is full of crunchity goodness. I wanted this book to push the limits of the d20 System, adding not only new variations on old themes, but also to create entirely new systems that used the core d20 mechanics. I think I managed to pack as many new systems and ideas into this book as possible, and I hope the results find use in many games.

You'll notice the absence of Prestige Classes and there are only a few feats presented in the section on sorcerers and bards. This isn't a class book, it is a book about magic and tools for magic-using classes, so I decided to save all the other goodies for Path of Magic, which I will be working on in a couple of months.

A product preview can be found on our Website here:

http://www.fantasyflightgames.com/ll.html

Here is a chapter outline for the book:

Chapter One: New Spells (More than 100 new spells)

Chapter Two: The Craft of Magic
-Arcane Libraries
-Magical Research
-Taint and Tune (the magic of bards and sorcerers)
-Old Skills, New Uses (some surprising magic-related uses for mundane skills)
-Ceremonies and Rituals (how to design unique divine ceremonies and what effects they can have)

Chapter Three- New Types of Magic
-Ward Magic (weaving magic into zones of power)
-Chaos Magic (shaping raw eldritch energies with unpredictable results)
-Cooperative Magic (combined casting for increased power)
-Religion (a discussion on religious topics and three new types of divine spellcaster, the Small Gods Disciple, who gain power through a closer than normal connection with local spirits; Theurgists, who focus on appeasing many gods rather than one; and Animists, who rely on alliances with nature spirits for their power.
-Place Magic (shrines and arcane nexuses that can provide great benefits to some and deadly impediments to others)

Chapter Four- The Mundane Made Magical
-Alchemy (alchemical items, uses for alchemy, alchemy courses and equipment, new metal alloys)
-Constructs (construct creation system)
-Magical Materials (how to implement mundane materials into magic items to increase their power)
-Familiars (expanded rules for acquiring unique familiars and boosting the power of your existing familiar; 2 dozen new familiars, including the dust devil, ice sparrow, and fire archon.)

Chapter Five- Magic Items
-Glyph Eggs (think potion grenades for area effect spells)
-Personal Growth Items (items that grow in power with the character that wields them)
-Relics (items of power that have an agenda of their own)
-New Magic Items
 
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Well, a little later over here in Germany then - I'm eager to take a look in it.

If it's like T&T, Seafarers Handbook and Myhtic Races (and of course Dragonstar) = good, then I will buy it too.

;)

das Darke
 




Hey Wil, when do I get my copy?

I can't vouch for what the entire book contains, but I wrote a chapter on alchemy for it. Expect some new alchemy equipment, alchemical items, rules for alchemy courses through universities and organizations and alchemical alloys. It was a lot of fun to write and I am looking forward to seeing it in print. On top of getting some cash to do what I enjoy doing, I get a free copy - which brings me back to my original question.

Ahem... I 'm waiting. I'm sure it will be worth the wait.

Ed
 

I edited my original post with a lot more information and a link, just for you Leopold. ;)

I'll try to answer any questions that may arise, but you guys should be able to answer them yourselves in just a few days! :)

Also thought I would mention that our section on Small Gods Disciples was purely a case of simultaneous development, not a ripoff of the Dragon article. There are few similarities.
 
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So, is the Chaos Magic section using any Open Gaming Content from Mongoose's book of the same name? I haven't actually bought _any_ D20 products yet, so while I'd like to sample Mongoose's rules, I don't want to spend $15 devoted to just one rules set. But if I could get a lot of different ideas along with it, I'd be willing to pay . . . how much are you charging?
 
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re:Chaos magic

Nope, its a completely new system. It is not as detailed as Mongoose's system, I'm sure, but it is quite elegant and playable in its own right.
 

SO, has anyone seen Spells & Spellcraft yet? First impressions? Reviews?

In particular, how is the Alchemy section? I've been compiling a master list of alchemical preparations from published and online sources for my Alchemist PC, but I can always use more ideas...
 

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