spells that need xpensive components

Particle_Man

Explorer
To save me time, is there a program or list or something already available that could tell me what 0th-4th level wizard/sorcerer spells from the 3.5 phb require material components of more than 1gp and/or an arcane focus? I have a newbie player with a wizard with "eschew materials" and I wanted to help her out.
 

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Then tell her not to take the feat, since its pretty much useless, even from a flavour perspective, since you still have to use components.
 

Eschew Materials is helpful for a caster that gets grappled (after being out of Dimension Doors and Freedom of Movement spells, of course), robbed of Spell Component Pouches, or likes to use such spells as Gaseous Form. In the "normal" course of adventuring, it's not the most useful of feats. When it's useful, though, little else will do the job.
 

Frankly, I am not interested so much in optimizing her character as in helping her understand it. She wanted a (non-specialized) wizard 7/sorceror 2/loremaster 1 and while I don't think that is optimal, and I told her so, she wanted it anyhow so that is fine. It is more important that she have freedom of choice at this point. Thus she wants eschew materials, she gets it, regardless of how good or bad it is. She also took Negotiator, by the way, with no skill ranks in the two skills it gives bonuses to.

That said, and back to my OP, is there any list or program out there that would list the spells that require components that cost more than 1gp and arcane focuses, for 0th-4th level Wizard/Sorceror spells in the PHB, so she knows what to get? It would be a bit of work to dig through all those spells one by one.
 

I still find Eschew materials a pretty good feat, at least for spellcasters who don't enjoy touching bat feces, newt eyes and such.
 


Well, here is what I found so far, if anyone was lurking and wondering:

Below is a list of Wizard and Sorceror spells of 1st to 4th level that require expensive material components, followed by another list of spells that each need a focus.


Identify Arcane Lock Continual Flame Magic Mouth Nondetection Fire Trap Stoneskin Leomund's Trap Sepia Snake Sigil Illusory Script

The above spells need material components that get used up and need to be bought multiple times for multiple castings.


Alarm Mage Armor Magic Aura Silent Image Summon Monster I True Strike Ventriloquism Acid Arrow Detect Thoughts Levitate Locate Object Minor Image Protection from Arrows Summon Monster II Clairaudience/Clairvoyance Fly Hold Person Major Image Summon Monster III Rary's Mnemonic Enhancer Rainbow Pattern Scrying Leomund's Secure Shelter Summon Monster IV
The above spells need a focus (reusable, only need to buy it once)

0th level spells Read Magic, Message and Open/Close also require foci.

thanks to Jack Smith
 

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