Clint_L
Hero
It would be a long list, but any spells that virtually never get taken should be buffed or removed. Conversely, any spell that seems mandatory probably needs a nerf.
There are too many damage spells that are all but indistinguishable, so that whichever one does slightly more damage gets taken most of the time and the rest just take up space.
Healing word should cost an action.
I agree that conjure spells tend to be a PITA and should be more restricted.
Find Familiar is too powerful; there should be significant consequences when a familiar dies (significant time to re-summon, like a week).
Banishment needed a nerf, but a saving throw every round makes it too weak for its level. Balance is needed.
Revivify should take ten minutes.
There are too many damage spells that are all but indistinguishable, so that whichever one does slightly more damage gets taken most of the time and the rest just take up space.
Healing word should cost an action.
I agree that conjure spells tend to be a PITA and should be more restricted.
Find Familiar is too powerful; there should be significant consequences when a familiar dies (significant time to re-summon, like a week).
Banishment needed a nerf, but a saving throw every round makes it too weak for its level. Balance is needed.
Revivify should take ten minutes.