you know, a 30' diameter sphere has a 15' radius?I'd say unattended noisy items do, yeah. Of course, if a +1 shield were silenced.. who'd notice? Again, I think the spell is worded as it is because of weird stand-alone magical noisemakers.
I never understood why Silence is an Illusion(Glammer). It really should be Transmutation, IMO.
*goes to check is 1st ed PHB*
In fact, it was Alteration back in 1st ed. And it used to specify "No save" in the spell block, and state in the description that if you tried to stick the emanation the target did get a save. Making the save centered the effect 1 foot behind the intended target.
And oddly enough, the name of the spell was "Silence, 15' Radius" but the effect line in the stat block said "30' Diameter Sphere"....![]()
And oddly enough, the name of the spell was "Silence, 15' Radius" but the effect line in the stat block said "30' Diameter Sphere"....![]()
Spellcraft will tell him the radius, and when he moves far enough, hearing things again will define the boundary pretty well.Herriman the Wise said:The caster may not be able to define the boundaries of the silence either.
I never understood why Silence is an Illusion(Glammer). It really should be Transmutation, IMO.
If the GM does not nerf silence for the game, I think it is well within reason for casters in-world to make counters to deal with the spell. Few years back I suggested this one..
Amplify
Evocation
Level: Brd 2, Sor/wizard 2
Components: S, M, DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 min./level (D)
Saving Throw: Will negates; see text or none (object)
Spell Resistance: Yes; see text or no (object)
Upon the casting of this spell, everything in the area become far louder. Whispers become as loud as a normal talking and conversations become shouting matches. All listen check DCs for sounds originating in the area are reduced by 15.
Any sonic effect within the area loud enough to cause a creature harm, such as a spell with the Sonic descriptor has the additional effect of a thunderstone. This also expends the energy of the amplify spell.
Multiple Amplify effects don’t stack. Amplify counters and dispels Silence. Silence counters and dispels Amplify.
Material component: A thunderstone.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.