Silence needs a rewrite at the best. Why would anybody ever counterspell when they can just ready to "cast Silence just above his head when he starts casting"?
Outside the core, Shivering Touch (Frostburn) is absurd. A Level 3 touch spell (castable through a Spectral Hand) to deal 3d6 DEX damage with no save?! When the PC's get past level 11 (or earlier, if you have a class with a metamagic-adding ability), watch it get Maximised and the monsters paralysed in one or two hits.
Plane Sailing said:
I'd definitely agree here.
Evocation seems to be the most useless school around now. Conjurers can do just as much damage (Sand Blast, the Orb spells) without having to worry about SR. And they can also summon stuff and teleport.
Huw said:
You're not thinking of it in the right context. I don't want to do loads of damage to many targets. I want to do absolutely stupid amounts of damage to a single target (such as a BBEG).
Horrid Wilting affects more targets and has a longer range. Polar Ray is likely to do more damage and affects a wider variety of targets (Horrid Wilting doesn't work againts undead, constructs or anything the DM decides isn't living). They're both top notch 8th spells.
However, a Maximised Orb of Cold will do more damage (90) than an Polar Ray from a level 20 caster (70 average), has a secondary blinding effect and it's level 7. Oh, and it ignores SR.
If you've got two metamagic feats, a maximised + empowered Scorching Ray (a level 7 spell) will do 72 + (half of 12d6) fire damage. More rays mean more miss chances, but also more chances to crit, so that about cancels out.
So that's your stupid amount of damage for one or two metamagic feats that most casters pick up anyway, without expending a level 8 slot.