Number47 said:
Wade in making trip attacks against all NPCs? That is a sure way to wind up without a spiked chain. Spiked chain lets you make a trip attack, it doesn't guarantee any success. Even specializing in tripping with it, I expect you'll get it ripped out of your hands 25% of the time, which is unacceptable.
Granted it wouldn't work 100% of the time, but if you speacialize in it that would make it happen more often. Also, if you go for a trip attempt and fail you don't necessarilly get the weapon ripped from your handed. Well, I guess you could, but why wouldn't the character just drop the chain? It is a free action to do so. Even if he/she loses the weapon due to some reason or another they could simply take a move equivalent action to draw another one. If they had the Quick Draw feat they would not have to worry about taking the move action. But, then again, you could argue by saying, "How many people carry two weapons of the same type around with them?" My simple reply would be, "How dumb are they?" Wouldn't you think that any smart adventurer would, atleast, keep a back up weapon, and why not the weapon they are most proficeint with?
Granted there are always going to be loop holes in every tactic, but that is all it is, a tactic. Not a sure proven method of getting something done. A tactic is more, or less, like a theory. Sure, you think it would work great, but in reality does it? But, then I do thank you for pointing out that flaw within my thinking. I will have to adjust to make it that much better.
Well, there is my little rant for the day. Sorry for taking up so much of your time. Have a very Merry Christmas.