Felon said:If there were ways for feats and/or skills to mitigate the effects of being prone, then it wouldn't be so bad. But last I checked, the most generous thing they've offered so far is to allow a DC 35 check to allow standing up as a free action--and I don't even think that prevents the attack of opportunity.
PHB II offers a few more solutions. The stand spell (Duskblade 1, Sor/Wiz 1) is an immediate-action spell which effectively teleports the subject from prone to standing position.Felon said:It's not so much the spiked chain that's annoying as it is the rules for tripping, and most of all how huge a hosejob the prone condition is. If you stand up, you provoke. If you crawl out of your square, you provoke. If you stay prone, you take some pretty heavy penalties. If there were ways for feats and/or skills to mitigate the effects of being prone, then it wouldn't be so bad. But last I checked, the most generous thing they've offered so far is to allow a DC 35 check to allow standing up as a free action--and I don't even think that prevents the attack of opportunity.
I don't think its necessarily too bad. I also don't think removing its 10' reach would make it useless, either (just how is one supposed to use it in this manner, anyways?)
pawsplay said:The big offender in that department, and the worst-balanced exotic, IMHO, is the goliath greathammer. Goliaths can wield Large weapons, so you have an ECL 2 character wielding a 3d6 damage weapon that does x4 on a crit... that's about 42 points of damage average.
Tetsubo said:This requires you to be of a specific race (one w/ the Powerful Build ability) and take an EWP in Greathammer. Which does one thing and one thing only: smashes things.
No reach, no tripping, no disarming, no use underwater (a Spiked Chain can be used underwater because it is Piercing) and it can't be Finessed. Seems pretty darn balanced to me. Big guy, big hammer, big damage.
Whizbang Dustyboots said:I'm putting together a badass bounty hunter (ranger/bloodhound) to track down some fugitive characters in my campaign. I'm currently thinking of having him be a Litorian (think the cat equivalent of a gnoll). For no reason I can really justify, I've got a vision of him using a spiked chain to trip and lash out at his targets, mostly to emphasize how exotic this NPC is in comparison to the all-human fugitives (who come from a very traditional part of my campaign world).
There's a lot of smack talk about the spiked chain, especially as it's part of a whole slew of wacky 3E double-weapons.
Is it so bad as to be beyond redemption, or can it be used, in moderation, and still be kind of fun? Is it a pain in the kaboose to use in combat?