Nifft
Penguin Herder
Non-core.Flatus Maximus said:By bring in things, do you mean non-core, extra, or both?
The goal is to add another layer of choices, in a controlled way, so that players feel "safe" trying out something that is perhaps otherwise mechnically weak but sounds fun/interesting/whatever. If it was just core vs. non-core, then my thinking has changed -- no big deal, 0-1 points. However, the extras need to have a price....
IMHO it's a mistake to equate non-core with more powerful, and thus it's a mistake to "compensate" core-only PCs by giving them more power.
There are some powerful things in the splatbooks, but the really broken ones are SO broken that no point buy could possibly justify their inclusion.
If your goal is to allow a limited number of non-Core things into your game, just do so! Let each player pick whatever number you think is appropriate. If you want to give players the option to try stuff without much risk, do so! Grant "character amnesty" every few levels, wherein players get to redesign their PCs and make different choices. Or, use the retraining rules in the PHB-II (or a variant in one of the various house rules threads).
Does that make sense?
Cheers, -- N