D&D 5E Split the Assassin from the Rogue back into its own class

Should the Assassin be made into its own class again?

  • Yes, the Assassin should split from the Rogue and be its own class

    Votes: 15 15.2%
  • Yes, the Assassin should split from the Rogue and take the Thief with it

    Votes: 2 2.0%
  • Yes (Other)

    Votes: 3 3.0%
  • No, the Assassin should stay where it is

    Votes: 65 65.7%
  • No, the Assassin should stay where it is. Someother subclass should split from the Rogue

    Votes: 3 3.0%
  • No, just make more killy Rogue subclasses

    Votes: 5 5.1%
  • No (other)

    Votes: 8 8.1%
  • A THIEF is a THIEF! An ASSASSIN is an ASSASSIN! No Rogues.

    Votes: 5 5.1%
  • I'm about to be Sneak Attacked

    Votes: 0 0.0%
  • (Currently hiding)

    Votes: 3 3.0%

  • Poll closed .

DND_Reborn

The High Aldwin
I just noticed that a Battlemaster fighter with Ambush, Precision and Menacing strike could go a long way to make an assassin.
Just take the Poisoner feat at 6th, Skulker that 14th and maybe Prodigy or Skill expert or Alert somewhere to have expertise in Stealth. Create a background with the feature of either charlatan or faceless.
Sure, there are lots of builds that make good "assassins" without having the Assassin subclass. Of course, you could always dip into Rogue and take assassin as well, making you even more formidable. :D
 

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5e has too many classes. Assassin should stay rogue, barbarian's stuff should be split between fighter and ranger, warlock and sorcerer should be merged and monk axed.
 


Lanefan

Victoria Rules
5e has too many classes. Assassin should stay rogue, barbarian's stuff should be split between fighter and ranger, warlock and sorcerer should be merged and monk axed.
So, drop two non-casting classes and one casting class.

There's too many casting classes for sure, but not enough non-casting classes. Adding Assassin and merging Warlock and Sorcerer (or just dropping Warlock altogether) evens this out just a little.
 

So, drop two non-casting classes and one casting class.

There's too many casting classes for sure, but not enough non-casting classes. Adding Assassin and merging Warlock and Sorcerer (or just dropping Warlock altogether) evens this out just a little.
I don't think the assassin is distinct enough, and any character type that works best alone doesn't really have a place in a team game.

If you must have another non-caster, have a warlord.
 

Lanefan

Victoria Rules
I don't think the assassin is distinct enough, and any character type that works best alone doesn't really have a place in a team game.
Rangers are in theory supposed to be loners at heart (at least that's what they were originally based on) and they do just fine.
If you must have another non-caster, have a warlord.
I'll stick with Assassin, thanks. :)
 


Rangers are in theory supposed to be loners at heart (at least that's what they were originally based on) and they do just fine.
That's physophical, not mechanical. Functionally, rangers work perfectly well in a team. Assassins are broken because you can't sneak up on people whilst you have a bunch of clumsy oafs in platemail clanking along behind you.

I've seen it in play. The assassin is awesome if they ditch the party and go off on their own.

Until their luck runs out and they die without backup.

Meanwhile the other players are bored and pissed off.
 

Minigiant

Legend
Supporter
While the current subclass has its issues, at its heart, the assassin to me is a character who can infiltrate close to their target, often with stealth, social skills or both, excels at killing an unsuspecting target, and is good at escaping uncaught.
All that is already covered well, and is in the style of the Rogue's wheelhouse.
The rogue works in a rough estimate.

However there are ideas hinted at or attempted in the 5e Assassin that could be great if drove into.

LevelProficiency BonusDeath AttackAdditional IdentitiesClass Features
1st+22d6Expertise, Death Attack, Thieves’ Cant
2nd+22d6Deadly Action, Assassinate
3rd+23d61Modus Operandti, Identities
4th+23d61ASI
5th+34d62Uncanny Dodge
6th+34d62Impostor, Assassin's Shroud.

Death Attack
You can attack once with a finesse weapon or light range or thrown weapon, whenever you take the Dash, Disengage, or Dodge action on your turn.

Identities are free identities that you could adopt. If you burn one, you an create another at half cost or half time.

Assassin's Shroud is a bonus to Initiative, Damage, and AC on the 1st 3 rounds equal to you proficiency bonus.
 
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Plaguescarred

D&D Playtester for WoTC since 2012
I like the Assassin as a Rogue subclass and prefer it stays where it is.

It always been too close to Rogue/Thief to be a standalone class to me.
 
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