Spooky "encounter"

Bullgrit

Adventurer
Had an epiphany this last game session.

We've been in a "haunted dungeon" the last two game sessions, dealing with zombies, shadows, allips, and wraiths. The dungeon complex is underwater (10-80 feet), although there is no water *in* the dungeon (water-tight doors and magical barriers).

Through this adventure, we've fought 2 wraiths and 4 shadows, and avoided the 1 allip. We were cautious of these undead creatures because we knew their powers, but we also knew we could overcome them (although I'm surprised the shadows didn't kill us). And actually, when we encountered the second wraith, we were prepared to confront it. We destroyed it with no loss (death or damage or drain) among ourselves. In fact, it was almost easy.

DMs often come on D&D message forums and ask how they can scare/frighten their Players/PCs. Here is my epiphany: In this adventure, what scared me the most was not the undead creatures -- it was a large double-door at the bottom of the dungeon (under ~80 feet of water) that was moaning and groaning under pressure, and leaking a little bit of water. We heard "something" [creature] on the other side as it bumped the door.

We backed away from that door and tried to hurriedly finish our mission and get back up to the top (above water level). The black, incoporeal form with glowing red eyes did not shake me, but that door spooked me terribly.

Why is this?

Bullgrit
 

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What you felt, Bullgrit, was suspense. The only thing more scary than the unknown (e.g., what's on the other side of the door? What could it be?) is the known (80 ft of crushing, drowning, horribly cold water). It's scary to wonder how long the door will last, knowing how creaky and leaky it is. The only thing worse than the unknown is knowing that the known is more terrible than you had imagined it would be.
 

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