[Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

Shayuri

First Post
No dinosaur rider in Eberron? Unthinkable.

Coming soon; a dinosaur riding halfling sorceror! BWAH.

....

Hm. Or maybe a dinosauresque eidolon riding halfling summoner?

HMMM!
 
Last edited:

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Kaodi

Hero
Equipment, as well as his usually list of prepared spells, have now been added in. A fair amount of money was sunk into extra spells written into his spellbook.

[sblock=Sark]
[sblock=Game Info]
Race: Changeling
Class: Fighter 1/Rogue 1/Wizard 3
Level: 5
Alignment: Chaotic Neutral
Languages: Common, Dwarven, Goblin, Elven
Deity: The Traveller[/sblock]
[sblock=Abilities]
STR: 15
DEX: 15
CON: 12
INT: 16
WIS: 10
CHA: 11[/sblock]
[sblock=Combat]
HP: 35 = [1d10+1d8+3d6=27] + 5 (CON) + 0 (misc) + 3 (favored class)
AC: 17 = 10 + 4 (armor) + 0 (shield) + 2 (DEX) + 1 (misc)
AC Touch: 13 = 10 + 2 (DEX) + 1 (misc)
AC Flatfooted: 15 = 10 + 4 (armor) + 0 (shield) + 1 (misc)
INIT: +6 = +2 (DEX) + 4 (misc)
BAB: +2 = +1 (fighter) +0 (rogue) +1 (wizard)
CMB: +4 = +2 (STR) + 2 (BAB)
CMD: 16 = 10 + 2 (STR) + 2 (DEX) + 2 (BAB)
Fort: +5 = +3 (base) + 1 (CON) + 1 (misc)
Reflex: +6 = +3 (base) + 2 (DEX) + 1 (misc)
Will: +4 = +3 (base) + 0 (WILL) + 1 (misc)
Speed: 30 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: 10% (0% w/swift action)[/sblock]
[sblock=Weapon Stats]
+1 Shortsword (melee): +5 = +2 (BAB) + 2 (STR or DEX) + 1 (misc)/ DMG = 1d6+3(P), CRIT 19-20x2
MW Composite Shortbow [+2 Str] (ranged): +5 = +2 (BAB) + 2 (DEX) + 1 (misc)/DMG = 1d6+2(P), CRIT 20x3
Dagger (melee): +4 = +2 (BAB) + 2 (STR or DEX)/ DMG = 1d4+2(P or S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 Int
+2 Racial Saves vs. Sleep and Charm Effects
+2 Racial Bonus on Bluff, Intimidate, Sense Motive
Natural Linguist
Minor Shape Change (Su)
[/sblock]
[sblock=Class Features]
Proficient w/ All Simple and Martial Weapons, Armour, and Shields
Sneak Attack +1d6, Trapfinding
Arcane Bond (Ring)[/sblock]
[sblock=Feats & Traits]
1st lvl- Quick Change
Bonus Ftr- Weapon Finesse
Bonus Wiz- Scribe Scroll
3rd lvl- Improved Initiative
5th lvl- Arcane Armour Training

Traits:
a) Magical Knack
b) Fast-Talker[/sblock]
[sblock=Skills]
Skill Ranks: 31 = [0 (class) + 03 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 05
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+02 =  Acrobatics          +02    +00   +0  +00   -0   DEX
+03 =  Appraise            +03    +00   +0  +00        INT
+11 =  Bluff               +00    +05   +3  +03        CHA
+02 =  Climb               +02    +00   +0  +00   -0   STR
+03 =  Craft:_____         +03    +00   +0  +00        INT
+04 =  Diplomacy           +00    +01   +3  +00        CHA
+07 =  Disable Device^     +02    +02   +3  +00   -0   DEX
+08 =  Disguise            +00    +05   +3  +10        CHA
+07 =  Escape Artist       +02    +02   +3  +00   -0   DEX
+02 =  Fly                 +02    +00   +0  +00   -0   DEX
+na =  Handle Animal^      +00    +00   +0  +00        CHA
+04 =  Heal                +00    +01   +3  +00        WIS
+06 =  Intimidate          +00    +01   +3  +02        CHA
+09 =  Know:Arcana^        +03    +03   +3  +00        INT
+na =  Know:Dungeoneering^ +03    +00   +0  +00        INT
+na =  Know:Engineering^   +03    +00   +0  +00        INT
+na =  Know:Geography^     +03    +00   +0  +00        INT
+na =  Know:History^       +03    +00   +0  +00        INT
+07 =  Know:Local^         +03    +01   +3  +00        INT
+07 =  Know:Nature^        +03    +01   +3  +00        INT
+na =  Know:Nobility^      +03    +00   +0  +00        INT
+na =  Know:Planes^        +03    +00   +0  +00        INT
+07 =  Know:Religion^      +03    +01   +3  +00        INT
+na =  Linguistics^        +03    +00   +0  +00        INT
+04 =  Perception          +00    +01   +3  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+na =  Profession^:_____   +00    +00   +0  +00        WIS
+06 =  Ride                +02    +01   +3  +00   -0   DEX
+06 =  Sense Motive        +00    +01   +3  +02        WIS
+na =  Sleight of Hand^    +02    +00   +0  +00   -0   DEX
+09 =  Spellcraft^         +03    +03   +3  +00        INT
+06 =  Stealth             +02    +01   +3  +00   -0   DEX
+04 =  Survival            +00    +01   +3  +00        WIS
+02 =  Swim                +02    +00   +0  +00   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
Caster Level 5, Concentration +6, DC 13 + Spell Level
Spells per Day 0 - at will, 1 - 3, 2 - 2
Spells in Book
2 - Alter self, Bull's Strength, Cat's Grace, Detect Thoughts, Fox's Cunning, Glitterdust, Invisibility, Protection From

Arrows, Resist Energy, Scorching Ray, See Invisibility
1 - Charm Person, Comprehend Languages, Endure Elements, Enlarge Person, Expeditious Retreat, Feather Fall, Identify, Jump,

Magic Aura, Magic Missile, Protection From Evil, Reduce Person, Shield, Shocking Grasp, True Strike
0 - All Standard Cantrips
Standard Spells Prepared
2 - Alter Self, Scorching Ray
1 - Magic Missile x 2, Shield
0 - Acid Splash, Detect Magic, Light, Mage Hand[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost     Weight
Bonded Ring		          --       --
Mithral Chain Shirt	     1100 gp  12.5 lbs.  
Ring of Protection +1	     2000 gp       --
+1 Shortsword		     2310 gp     2 lbs.
MW Comp. Shortbow [+2]        525 gp     2 lbs.
Quiver w/20 Arrows              1 gp     3 lbs.
2 Daggers 			4 gp     2 lbs.
Cloak of Resistance +1       1000 gp     1 lb.
Handy Haversack              2000 gp     5 lbs.
- Spellbook		          --     3 lbs.
- Waterskin			1 gp     4 lbs.
- 14 Rations		        7 gp    14 lbs.
- MW Thieves' Tools	      100 gp     2 lbs.
- 50' Silk Rope		       10 gp     5 lbs.
- Grappling Hook		1 gp     4 lbs.
- Bedroll		        1 sp     5 lbs.
- Whetstone		        2 cp     1 lb.
- Crowbar 			2 gp     5 lbs.
- Spade			        2 gp     8 lbs.
- 2 Sacks		        2 sp     1 lb.
Belt Pouch		        1 gp    .5 lbs.
Sleeves of Many Garments      200 gp     1 lb.
Explorer's Outfit		  --	   --


Total weight carried: 28.5 lbs.
Treasure: 219 gp, 63 sp, 38 cp Gems:

Carrying Capacity:
light- 66
medium- 133
heavy- 200[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 26
Height: 5'10"
Weight: 170
Hair Color: White
Eye Color: White
Skin Color: White
Appearance: Pale
Demeanor: Neutral[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 6
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 

81Dagon

Explorer
Okay, here are how things are shaping up for the party:

Kaodi's CN changeling rogue/fighter/wizard (complete)
Davachido's CG human seeker (complete)
Vertexx's N goblin artificer (background complete, finalizing stats)
Scotley's inquisitor (background complete)
Shayuri's dinosaur-riding halfling sorcerer or summoner (in-progress)

Hopefully this means we can get everything up and running soon. I am very excited for this, you've come up with some backstories that will interact very well with each other as well as the framing story I've come up with.

Shayuri: Tough choice. Both could have some very cool ideas behind them.

Kaodi: Don't forget to copy that wonderful background into your character sheet!
 

Shayuri

First Post
Oof...do we not have a healer?

I could do an oracle too, but probably not a dinosaur-riding one. Unless it was just a normal mount. Hm.

But a summoner can summon celestials who can heal, later on...maybe it'll be okay.
 

81Dagon

Explorer
The artificer could pick up some of the slack. RHoD can be fair, but tough and my conversion to pathfinder has made some parts nastier. The Oracle may not be a bad idea, but do as you think best.
 


Davachido

Explorer
As basically I'm a martial character my healing is non-existant. To be fair though in combat healing unless really dire is not so great, with an artificer and UMD we can easily make lots and lots of cheap CLW wands. I'd say we agree to all pool a little bit of money every so often to get us some wands so we can heal up between fights (or infernal healing wands if GM allows). That way people can play what they like and we don't need a healbot, I don't like it when people are put into that duty feels like a cop out. Though that's my two cents, cheap healing wands since we have the opportunity.

(Also two characters named Albion weee, I think I'll just go by White until I end up using my character's actual name.)
 

Vertexx69

First Post
Well here he is complete.
I was wondering if I knew any of the other characters, could I use my ungodly item creation and their money to make them potions and/or scrolls? You know, the little stuff. I can make up to 4 lvl 1 poitions or lvl 2 scrolls per day. But unfortunately I don't have craft Wand yet, (I get it at 7th lvl). I could also make 4 more healing belts in 4 days of crafting at the paltry cost of 220g each in Newthrone, the same price as I can make a single CSW potion for at 5th caster lvl, but it heals 2d8 3X a day.

[sblock=Boom-boom]Name: Zark "Boom-Boom" Ryder, A.K.A. Bazooka Zark
Class: Artificer
Race: Goblin (Humanoid, Goblinoid)
Size: Small
Gender: Male
Alignment: Neutral

Code:
Str: 08 -1 (10, -2R)                     Level: 5               XP: 15,000
Dex: 18 +4 (14, +4R)                     BAB: +3                HP: 39 (9+4d6+12)
Con: 14 +2 (14)                          CMB/CMD: -2/+12        Dmg Red: -/-
Int: 18 +4 (17, +1L)                     Speed: 30', 20'Fly (G) Spell Res: -
Wis: 07 -2 (07)                          Init: +4               Spell Save: -
Cha: 09 -1 (11, -2R)                     ACP: -1                Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +7    +3    +4    +1    +0   (+0)   25(30)
Touch: 15(20)          Flatfooted: 21(26)

                         Base   Mod  Misc  Total
Fort:                      1    +2    +1    +4
Ref:                       1    +4    +1    +6
Will:                      4    -2    +1    +3

Weapon                  Attack     Damage     Critical   Range 
Bomb                     +8RT   3d6+4 Fire       X2       20
+1 Small Light Crossbow   +9       2d6+1      19-20/X2    80
+1 Large Light Crossbow   +9       2d6+1      19-20/X2    80

Languages: Common, Goblin, Elven, Draconic, Giant

Abilities:
Darkvision 60'
Fast
Skilled
Small
Artificer Knowledge
Item Creation
Disable Trap
Retain Essence
Infusions: 4/4/2
Bombs 9/9, Ref DC17 for splash

Feats:
- Scribe Scroll (Bonus Artificer1)
1 Mounted Combat
- Brew Potion (Bonus Artificer2)
3 Extra Discovery (Vestigial Limb)
- Craft Wondrous Item (Bonus Artificer3)
- Extraordinary Artisan (Bonus Artificer4)
- Craft Homunculus (Bonus Artificer4)
5 Improved Homunculus
- Craft Magic Weapons and Armor (Bonus Artificer5)

Traits:
(Magic) Hedge Magician (-5% Item creation cost) 
and
(Regional) Dusk Agent (buy materials 10% cheaper, 
sell materials for 10% more in home town)

Skill Points: 40       Max Ranks: 5
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              04     0       0       4          +0
Appraise                00     0       0 C     4          +0
Bluff                   -1     0       0      -1          +0
Climb                   -1     0       0      -1          +0
Craft (Smith)           14     5       3 C     4          +2
Craft (Weave)           14     5       3 C     4          +2
Diplomacy               04     0       0      -1          +0
Disable Device          14     5       3 C     4          +2
Disguise                00     0       0      -1          +0
Escape Artist           04     0       0 C     4          +0
Fly                     00     0       0       4          +0
Handle Animal           00     0       0      -1          +0
Heal                    00     0       0      -2          +0
Intimidate              00     0       0      -1          +0
Knowledge (Arcana)      14     2       3 C     4          +5
Knowledge (Dungeoneerng)       0       0       4          +0
Knowledge (Engineering) 14     2       3 C     4          +5
Knowledge (Geography)          0       0       4          +0
Knowledge (History)            0       0       4          +0
Knowledge (Local)              0       0       4          +0
Knowledge (Nature)             0       0       4          +0
Knowledge (Nobility)           0       0       4          +0
Knowledge (Planes)      14     2       3 C     4          +5
Knowledge (Religion)           0       0       4          +0
Linguistics                    0       0 C     4          +0
Perception              06     5       3 C    -2          +0
Perform                        0       0      -1          +0
Profession (Scribe)            0       0 C    -2          +0
Ride                    15     2       3 C     4          +6
Sense Motive                   0       0 C    -2          +0
Sleight of Hand                0       0       4          +0
Spellcraft              14     5       3 C     4          +2
Stealth                 16     4       3 C     4          +4
Survival                -2     0       0      -2          +0
Swim                    -2     0       0      -1    -1    +0
Use Magic Device        07     3       3 C    -1          +2

Equipment:  (10,500g)              Cost   Weight  My creation cost
Bangarang
Flying Cannon Improved Homunculus (Arbelester)
+1 Large Light Crossbow          1,370g   8lbs      711g
- Quiver X20
3HD Homunculus                   5,250g           3,150g
Handy Haversack                  1,800g   2lbs
- MW Exotic Saddle                  72g

+1 Small Light Crossbow          1,317g   2lbs      690g
- Lesser Fire Assualt Crystal    3,000g   -         877g
- Quiver X20
+1 Mithral Breastplate           5,350g   7.5lbs  1,235g
+1 Heavy steel Shield            1,170g   7.5lbs    348g
- Lesser Arrow Deflect Crystal   2,500g             732g
+1 Cloak of Resistance           1,000g   1lbs      292g
Adventurers Outfit                   1g   1lbs
Healing Belt 3/3 a day             750g   1lbs      220g

(In HH)
MW Thieves Tools                   100g   1lbs       22g
MW Spellcraft Tool                  45g   1lbs
MW Atrisan Tools                    50g
- Rations X2                         2g   2lbs
- Waterskin                          1g   4lbs
- CLW Potion X2                    100g   2lbs       30g
- 4g

Total Weight: 15lbs

[sblock=Homunculus]Bangarang
Improved Arbelester Large Light Crossbow
Tiny Construct (Medium Gun)
Hit Dice: 3d10 (15 hp)
Initiative: +4
Speed: 10', 20' Fly (good)
Armor Class: 18 (10, +4 Dex, +2 natural, +0 armor, +2 size), T16, FF14
Base Attack: +2
Attack: Slam +3 Melee (1d4-1)
Full Attack: +10RT (2d6+1) 80'
Space/Reach: 5 ft./0 ft.
Saves: Fort +1, Ref +5, Will +1
Abilities: Str 8, Dex 19, Con --, Int 12, Wis 10, Cha 7
Skills: Acrobatics+14, Perception +10, Fly +10
Feats: Point Blank Shot, Precise Shot
Gear: Handy Haversack, Exotic Riding Saddle
[/sblock]
                           Lgt   Med     Hvy     Lift    Push
Max Weight:                13   14–26   27–40    120     200

Age: 6 
Height: 2'1"
Weight: 12lbs
Eyes: Yellow as his Teeth
Hair: Blond
Skin: Blue
Appearance:
This tiny blue goblin is quite below average in both height and weight. His beady yellow eyes match his crusty yellow teeth, and the tufts of yellow-blond hair that stick out over his ears almost perfectly. His custom armor and shield are tinted blue to match the medium sized cannon he rides through the air. Bangarang is an improved flying arbelester homunculus, built into a custom crossbow cannon. Stylized as much of the artificer's work is with gears, crystals and steam pipes, all decked out with gold and silver filegree detailing. The cannon has a face with crystal eyes that scan the area for enemies and a pair of down angled wings that do more for the form of the cannon that the function of its flight.

Demeanor:
Zark seems to careen through life's challenges rather than sitting back to see what happens. Nobody seems to get his over-analitical sense of humor, but it always makes him laugh. His savant level mastery of artificing leaves many wondering how he is even still alive, but his ingenious machinations speak for themselves on the battlefield. Boom-Boom, as he is affectionately known, likes to see people wide eyed with awe, though looks of horror, confusion, disgust and revulsion all look like awe to him.

Background:
Growing up in the capital of Qbarra gave this technosavy goblin a finger on the pulse of the nation's dealings and plugged him directly into close quarters with many of the movers and shakers of the country. His proclivities gained him audience with those his lowly station as a goblin would not have allowed contact. He used his connections to gather and combine rare materials and powerful magics far beyond the reach of a lesser techno-machina enthusiast would be capable of, which only helped fuel the fire of his modest legend.

Having a natural affinity with machines and magical tools, Zark sought out the fabricator's guild long before he was even of an age to petition for admittance. He devoured knowledge and secret methodology that some vetrans were afraid to seek, learning lost arts on the side as his studies of the more reliable magics proceeded unhindered. Once he learned the secrets of the homunculus, and finally crafted his trusty companion Bangarang, he figured it was time to see what the rest of the realm could teach him during the summer break from the guild. He still wants to learn the mysteries of the golem and the ring, though the call of becoming more familiar with the grafter's art has ruined more than a few fitful night's rest.

He is on his way to the ferry to deliver some design plans to a field agent of the fabricator's guild named Amblin. Supposedly this guild lieutenant is doing some ground-breaking work with dragonshards, and Boom-boom is eager to find out how much bigger the booms can get using this unstable mineral.

Item Creation Cost Formula:

Mundane or base items I can craft
Base price X 0.75(0.65 in Newthrone)/3

Magic
Base price X 0.75(0.65 in Newthrone) X 0.45

Potions
lvl1 15g
lvl2 88g
lvl3 220g

Scrolls
lvl1 8g
lvl2 44g
lvl3 110g

Dedicated Wright 615g[/sblock]
 
Last edited:

81Dagon

Explorer
Vertexx: I'm not sure I follow how you'll create that many items in a day. I'm willing to waive the limit of one magic item per day, but creating a scroll or potion still requires at least two hours and you can only spend a maximum of 8 hours a day crafting. Anyhow, if other people want to give you some of their money to allow you to do some crafting before you set out, that's up to you guys.

Everyone: Davachindo's point is a good one, and it is one of the nice things about having an artificer in the party.
 

Vertexx69

First Post
Yup you're totally right, I forgot the little minimum 2 hour thing for spell completion items, and was basing my numbers off the strait 1000g per 8 hours. I have adjusted the numbers accordingly. Would you allow the accelerated crafting option (+5 DC to cut time req in half, ie: 1 hour) to work for spell completion items with a base price less than 250g?
 

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