Equipment, as well as his usually list of prepared spells, have now been added in. A fair amount of money was sunk into extra spells written into his spellbook.
[sblock=Sark]
[sblock=Game Info]
Race: Changeling
Class: Fighter 1/Rogue 1/Wizard 3
Level: 5
Alignment: Chaotic Neutral
Languages: Common, Dwarven, Goblin, Elven
Deity: The Traveller[/sblock]
[sblock=Abilities]
STR: 15
DEX: 15
CON: 12
INT: 16
WIS: 10
CHA: 11[/sblock]
[sblock=Combat]
HP: 35 = [1d10+1d8+3d6=27] + 5 (CON) + 0 (misc) + 3 (favored class)
AC: 17 = 10 + 4 (armor) + 0 (shield) + 2 (DEX) + 1 (misc)
AC Touch: 13 = 10 + 2 (DEX) + 1 (misc)
AC Flatfooted: 15 = 10 + 4 (armor) + 0 (shield) + 1 (misc)
INIT: +6 = +2 (DEX) + 4 (misc)
BAB: +2 = +1 (fighter) +0 (rogue) +1 (wizard)
CMB: +4 = +2 (STR) + 2 (BAB)
CMD: 16 = 10 + 2 (STR) + 2 (DEX) + 2 (BAB)
Fort: +5 = +3 (base) + 1 (CON) + 1 (misc)
Reflex: +6 = +3 (base) + 2 (DEX) + 1 (misc)
Will: +4 = +3 (base) + 0 (WILL) + 1 (misc)
Speed: 30 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: 10% (0% w/swift action)[/sblock]
[sblock=Weapon Stats]
+1 Shortsword (melee): +5 = +2 (BAB) + 2 (STR or DEX) + 1 (misc)/ DMG = 1d6+3(P), CRIT 19-20x2
MW Composite Shortbow [+2 Str] (ranged): +5 = +2 (BAB) + 2 (DEX) + 1 (misc)/DMG = 1d6+2(P), CRIT 20x3
Dagger (melee): +4 = +2 (BAB) + 2 (STR or DEX)/ DMG = 1d4+2(P or S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 Int
+2 Racial Saves vs. Sleep and Charm Effects
+2 Racial Bonus on Bluff, Intimidate, Sense Motive
Natural Linguist
Minor Shape Change (Su)
[/sblock]
[sblock=Class Features]
Proficient w/ All Simple and Martial Weapons, Armour, and Shields
Sneak Attack +1d6, Trapfinding
Arcane Bond (Ring)[/sblock]
[sblock=Feats & Traits]
1st lvl- Quick Change
Bonus Ftr- Weapon Finesse
Bonus Wiz- Scribe Scroll
3rd lvl- Improved Initiative
5th lvl- Arcane Armour Training
Traits:
a) Magical Knack
b) Fast-Talker[/sblock]
[sblock=Skills]
Skill Ranks: 31 = [0 (class) + 03 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 05
ACP: -0
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+02 = Acrobatics +02 +00 +0 +00 -0 DEX
+03 = Appraise +03 +00 +0 +00 INT
+11 = Bluff +00 +05 +3 +03 CHA
+02 = Climb +02 +00 +0 +00 -0 STR
+03 = Craft:_____ +03 +00 +0 +00 INT
+04 = Diplomacy +00 +01 +3 +00 CHA
+07 = Disable Device^ +02 +02 +3 +00 -0 DEX
+08 = Disguise +00 +05 +3 +10 CHA
+07 = Escape Artist +02 +02 +3 +00 -0 DEX
+02 = Fly +02 +00 +0 +00 -0 DEX
+na = Handle Animal^ +00 +00 +0 +00 CHA
+04 = Heal +00 +01 +3 +00 WIS
+06 = Intimidate +00 +01 +3 +02 CHA
+09 = Know:Arcana^ +03 +03 +3 +00 INT
+na = Know:Dungeoneering^ +03 +00 +0 +00 INT
+na = Know:Engineering^ +03 +00 +0 +00 INT
+na = Know:Geography^ +03 +00 +0 +00 INT
+na = Know:History^ +03 +00 +0 +00 INT
+07 = Know:Local^ +03 +01 +3 +00 INT
+07 = Know:Nature^ +03 +01 +3 +00 INT
+na = Know:Nobility^ +03 +00 +0 +00 INT
+na = Know:Planes^ +03 +00 +0 +00 INT
+07 = Know:Religion^ +03 +01 +3 +00 INT
+na = Linguistics^ +03 +00 +0 +00 INT
+04 = Perception +00 +01 +3 +00 WIS
+00 = Perform:_____ +00 +00 +0 +00 CHA
+na = Profession^:_____ +00 +00 +0 +00 WIS
+06 = Ride +02 +01 +3 +00 -0 DEX
+06 = Sense Motive +00 +01 +3 +02 WIS
+na = Sleight of Hand^ +02 +00 +0 +00 -0 DEX
+09 = Spellcraft^ +03 +03 +3 +00 INT
+06 = Stealth +02 +01 +3 +00 -0 DEX
+04 = Survival +00 +01 +3 +00 WIS
+02 = Swim +02 +00 +0 +00 -0 STR
+na = Use Magic Device^ +00 +00 +0 +00 CHA
[/sblock]
[sblock=Spellcasting]
Caster Level 5, Concentration +6, DC 13 + Spell Level
Spells per Day 0 - at will, 1 - 3, 2 - 2
Spells in Book
2 - Alter self, Bull's Strength, Cat's Grace, Detect Thoughts, Fox's Cunning, Glitterdust, Invisibility, Protection From
Arrows, Resist Energy, Scorching Ray, See Invisibility
1 - Charm Person, Comprehend Languages, Endure Elements, Enlarge Person, Expeditious Retreat, Feather Fall, Identify, Jump,
Magic Aura, Magic Missile, Protection From Evil, Reduce Person, Shield, Shocking Grasp, True Strike
0 - All Standard Cantrips
Standard Spells Prepared
2 - Alter Self, Scorching Ray
1 - Magic Missile x 2, Shield
0 - Acid Splash, Detect Magic, Light, Mage Hand[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Bonded Ring -- --
Mithral Chain Shirt 1100 gp 12.5 lbs.
Ring of Protection +1 2000 gp --
+1 Shortsword 2310 gp 2 lbs.
MW Comp. Shortbow [+2] 525 gp 2 lbs.
Quiver w/20 Arrows 1 gp 3 lbs.
2 Daggers 4 gp 2 lbs.
Cloak of Resistance +1 1000 gp 1 lb.
Handy Haversack 2000 gp 5 lbs.
- Spellbook -- 3 lbs.
- Waterskin 1 gp 4 lbs.
- 14 Rations 7 gp 14 lbs.
- MW Thieves' Tools 100 gp 2 lbs.
- 50' Silk Rope 10 gp 5 lbs.
- Grappling Hook 1 gp 4 lbs.
- Bedroll 1 sp 5 lbs.
- Whetstone 2 cp 1 lb.
- Crowbar 2 gp 5 lbs.
- Spade 2 gp 8 lbs.
- 2 Sacks 2 sp 1 lb.
Belt Pouch 1 gp .5 lbs.
Sleeves of Many Garments 200 gp 1 lb.
Explorer's Outfit -- --
Total weight carried: 28.5 lbs.
Treasure: 219 gp, 63 sp, 38 cp Gems:
Carrying Capacity:
light- 66
medium- 133
heavy- 200[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 26
Height: 5'10"
Weight: 170
Hair Color: White
Eye Color: White
Skin Color: White
Appearance: Pale
Demeanor: Neutral[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 6
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]