Spring, +66 A.K.

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Emiricol

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CEOMYR
After an unexpected early thaw. War returns to the mainland. Forces that were not ready for the continuation of the conflict suffer heavy losses in the initial battle. Though this could have tipped the balance in the conflict, it did not. The emperor's 'slumber' during the winter season and rare presence in front of the nobles allowed old family rivalries to take precidence rather than a focus on the war effort.


Cryndon
Business continues in Cryndon. Rumors persist of a group being gathered to attempt to free Thoradur of the giants.


Kinrisar
Tensions run high in the royal court of Kinrisar in the months following the return of the military. King Hadri and his councilors rebuff all attempts by courtesans and guild leaders to divine what alterations will be made in the standings of the noble houses. Rumors spread like wildfire and several challenges are issued and a few duels are seen. Some quiet voices also speak of the king’s inability to lead. One very popular rumor involves the heritage of the Queen and her believed connection to demonic powers.

In fact, the King has made it a priority to guide the reintegration of the military back into civilian life. All of his efforts are being spent to ensure that the economy of the kingdom suffers as little as possible. He also quietly guides lucrative contracts and resources to the houses with great success in the Ulruz war and those that are also focusing on reintegration.

The houses who fought poorly in the war and those who oppose the reintegration policies are carefully examined. Several houses diminish their favor earned through heroic battle by opposing the policies and seeking power and fortune at the detriment of their commoners. A few houses seem to e working hard to improve their standing by cooperating well with reintegration policies due to poor performance in Ulruz.

Each city has a differing view of the reintegration. Prea Abo and Jalex Dur are suffering due to their leading houses actions. Crolon, Virokon and Tibo all seem to be thriving due to the leadership of their houses. Other cities have mixed views.

The city of Crolon continues to experience raiding along its borders with the Jarra Jungle and Bitroot Mountains. Humanoids are the main problem. Kobolds and orcs are the primary culprits. Thankfully, the Abominations (Yuan-Ti) seem to have retreated into the deep jungle.


Mittendien
In response to the frost giant invasion of Thoradur, the Kaiser sends troops to Marzen and Schwartzburg, reinforcing the garrisons of those cities, hopefully to deter the giants from advancing southward. Extra troops are also sent to Fort Krieghelm, on the Olderfen; the construction effort is doubled to complete the fortress. Patrols are sent north from the fort along the river.

The Kaiser also sends an envoy to the remnants of Thoradur, offering to send troops across the lake to assist in pressing the giants back and liberating Dwarven lands, in exchange for dwarven-forged armor and weapons for the army's elite units.

In the poor quarters of Dumeldein, there is an uprising of people protesting the Kaiser's aid to the dwarves, insisting that the troops would be better spent taking the land for Mittendien. The riot is quelled, but many are killed and the guard suffers a blow to morale. Although violence does not erupt anywhere else, most of the kingdom seems to share the sentiment.


Rhaavin
Rhaavins peaceful times seem to be ending as the regular skirmishes that occured in the past with various humanoid tribes from the deeper reaches of the Eternal Wood (as well as under those reaches) seem to be occuring much as they did fifteen years ago. While not enough to ready the military some are worried. Many are a little concerned with the sudden spring up of these skirmishes and raids as they have occured only within the past season. Many believe the humanoids have been biding their time and breeding an army but not even they could truly threaten Rhaavin... right?


Thoradur
King Grimstone and the dwarves reel from the frost giant attack and are unable to mount a quick response. Without aid from the king, hill dwarves collect a small army to retake eastern Falinus and wreak vengeance on the heads of frost giants.

When the dwarves cross into occupied Falinus they find a country much colder than it should be. There is a frost in the air and still snow heavy on the ground. The dwarves make for the great city of Lorindar to free its partially trapped inhabitants. Outside Lorindar they are met by a great force of frost giants. And in the sky swoop down dragons of white scales.

The hill dwarves make a valiant stand and are nearly saved when a force of hill dwarves comes rushing from Lorindar's gates to help. But the power of the frost giants and the breath and talons of the white dragons is too much. The spirit of the dwarves is broken and most are killed.

Falinus is weakened to the point that no sizable force can be mustered. White dragons begin to patrol the port of Lorindar so boats can no longer reach it. White dragons are spotted all along the new border. It seems only time before Lorindar and the other hold outs are crushed.

Meanwhile the frost giants have let it be known that all humans seeking passage out of the country may leave without harm. Many groups of humans take the offer and cross over into Swartzburg. The giants keep their words and do not harm humans. The humans return to Mittendien with the message that the frost giants do not wish to war with humans nor will they enter Mittendien. Their quarrel is with Thoradur.

As the spring warms the rest of Thoradur, the land under control of the frost giants remains locked under the spell of winter.
 
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