Spycraft: Project Duct Tape [OOC][Vacancy]

Douane said:
I've reworked my PC (again:rolleyes: ) to make him a fixer3/faceman1. If I stepped on anyone's toes, please tell me and I'll change him!

Not really stepping on toes.

But as I'm trying to fill in a gap or two and trying to not overlap anyone else too much, It'd be much easier to create my character stats, if yours changed as little as possible.

For example, I will probably switch from Wheelman/Faceman to Wheelman/Pointman now. Unfortunately, I have no notes on the Pointman, and my book is at home. So, my stats probably won't be posted until tomorrow.
 

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Sorry! :(


Let explain my reasons for changing:

Besides his stealth gig I had planned two useful (for agency work) specialities, cultures and languages.

I never even looked at the faceman, because all that came to my mind concerning this archtype was the "A-Team" which was exactly what I did not want to play (Because I'd be doing it rather poorly due to my incomplete mastery of the english language.) [And I never even read the corebook before, so when you mentioned your choice of a faceman I looked it up out of interest and, for the first time ever, read about that linguistics ability.

So this wasn't meant to steal your thunder, more like discovering an ever better mechanic fitting for my PC. In fact, the PC hasn't changed that much. The skill selection is the same (some levels are different, however) and I lost my martial arts feat (and gained the linguistics ability).


I apologize for this and will change him back to his prior incarnantion, if you'd think that better.

Folkert
 

I don't think it would be horrible to have two facemen in the group - especially if they spent their skill points on different focuses. This is a bit of meta-gaming & I'd really rather have everyone playing the character they want to play... so Douane, make the change if you think it helps get your character's stats closer to the concept & Pbartender don't change your class choices unless it does the same for your character. {Also, the player in the table-top game who has levels in Pointman has indicated that he feels the class/class abilities are not as useful in this setting as they are in others, fyi.}
 

Look...

I don't really care what you play, so long as I know what it's going to be. You aren't stealing my thunder. You aren't stepping on my toes. Linguistics actually has very little to do with my character concept, and everything I want to do I can do just as well with the Pointman... perhaps better.

All I'm saying is pick a character and stick with him... ;) It'll make it a lot easier for me to build mine.
 

Tanstaafl + PBartender,

thanks!

I would really like to stay with the "Fixer 3/Faceman 1" version (I won't get another level of the class, I only care for the basic linguistics ability.), if that's okay with you.


Regarding further changes: The only things I am still thinking about are whether to reduce his Wisdom to showcase his relative lack of discipline (probably not) and whether to reduce the Search skill for some Knowledge skills. No more, promised! :)


Tanstaafl, the "no further changes policy", does it also apply for fleshing out the background? (No game mechanics!)


Folkert
 

Oh, and for comparison: Mechanics for a pointman 1

Pointman 1

Bab +0

Fort +1
Refl +1
Will +2

Defense +0

Initiative +0

HD: 1D10

Skill points: 6+Int

Budg: 3

Gadg: 0

Armor: L, M,
Weapons: Melee. Handgun, Rifle

1st Lvl:

"generous": may add action dice to rolls of allies within LOS or contact via speech
"Versatility": 6 cross-class skills become class skills

Skills:

Bluff
Bureaucracy
Craft
Diplomacy
Driver
First Aid
Knowledge
Profession
Sense Motive
Sport
 


Here you go: (The point man grows increasingly team-oriented, almost all of special abilites are done that way.)

Pointman 2

Bab +1

Fort +2
Refl +2
Will +3

Defense +1

Initiative +1

HD: 1D10

Skill points: 6+Int

Budg: 6

Gadg: 1

Armor: L, M,
Weapons: Melee. Handgun, Rifle

1st Lvl:

"generous": may add action dice to rolls of allies within LOS or contact via speech
"Versatility 6": 6 cross-class skills become class skills

2nd Lvl:

"assistance" may reduce the amount of of time it takes one of his teammates to use one of their skills or class abilites by assisting them. (only for activities that take obe hour or longer) Time required is halved.

[short outlook on further abilities:

3:
Lead 1 (whole team may use pm's roll on one task, like climbing or sneaking, 1x session)
Versatility 7

4:
Tactics 1 (may give specific orders to [Cha-Bonus] number of allies, they gain +1 on all related rolls, once per session)

5:
Lead 2 (2x session)

6:
Versatility 8
cross-class ability

7:
Lead 3

8:
Tactics 2 (+2 on rolls)

9:
cross-class ability
versatility 9
Lead 4

10:
Serendipity 1 (1x session a "lucky break")



Skills:

Bluff
Bureaucracy
Craft
Diplomacy
Driver
First Aid
Knowledge
Profession
Sense Motive
Sport
 
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Cool! more people is cool, i'm really enjoying this.. i'm going to borrow the spycraft books from a mate of mine so i'll read up on all this when i get the books!

:)
 

Douane said:
Tanstaafl, the "no further changes policy", does it also apply for fleshing out the background? (No game mechanics!
Folkert

Nope, feel free to continue fleshing out background for as long as the game continues... this is definately a category where 'more is better,' both for you as a player and for me as a GC - especially since I like to taylor encounters for PCs and enjoy player-started plot twists.

If there are aspects of your agent's life or past (family, friends, ect.) that you do not want me to incorporate into the game please let me know. I'd rather leave something out than have someone get angry because their dog got kidnapped.
 

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