Doc_Klueless
Doors and Corners
Why in the world would I do that? As I have quoted the Spycraft version of Take 20 already for you, it should be a simple matter to look at the rule and see that that is not how they are implimenting it. The whole "you'd roll until you'd get a 20" thing from D&D3e is not mentioned in the Spycraft rule. There is no mention whatsoever of rolling 20 times, etc. It just says that if you take 20, you get a 20 but forfeit the ability to score a Threat and therefore roll for Critical Success/Failure and it takes 20 times longer than normal.Geoff Watson said:Fine. Semantics. Replace 'Take 20' with 'keep rolling until you get a 20'.
Geoff.
I think the problem is that you're thinking D&D3e, not d20. The SRD states "Taking 20: When the character has plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), and when the skill being attempted carries no penalties for failure, the character can take 20. Instead of rolling 1d20 for the skill check, calculate the character's result as if the character had rolled a 20. Taking 20 means the character is trying until the character gets it right. Taking 20 takes about twenty times as long as making a single check would take." It doesn't mention 'keep rolling until you get a 20." That's D&D3e. NOT d20. Spycraft then adds the caveat: "and you may not score a threat when taking 20."