Mal Malenkirk
First Post
Since I feel generous, I'll elaborate on the martial feats.
It's very elegant, the core feat is Martial Arts. It allows you to deal 1D6 and to threaten critical success on a 20 (you can't otherwise).
Then there are three "style" feats that improve your basic prowess by building on Martial Arts. By the end of that tree, called Master of the 6th Style, you deal a lot of damage, do a lot of criticals and attack twice as often as anyone else.
Around this tree are 5 concentrations that come in Basic and Master degree; Punching, Kicking, Holding, Throwing and Dodging. They all have Martial Arts as a requisite and 4 of these are in turn requisite to progress in the martial art style tree. Dodge is left out as a requisite but personnaly I'd allow a PC to chose any 4 and thus personalize his style.
Learning these techniques gives you two special moves.
For example, learning Kicking Basics grants you the Jump Kick and Roundhouse Kick abilities. Learning Kicking Mastery would grant you two stronger additional abilities.
A dedicated martial artist could learn the 12 feats required to become a master of the 6th style as well as a few more like the Chi Strike line up or the other concentration that isn't a requisite (automatically dodging under core rules)
A more casual martial artist could learn the feats Martial arts, Warrior's grace (flurry of blow), Dodging Basic and leave it at that it at that.
It's very elegant, the core feat is Martial Arts. It allows you to deal 1D6 and to threaten critical success on a 20 (you can't otherwise).
Then there are three "style" feats that improve your basic prowess by building on Martial Arts. By the end of that tree, called Master of the 6th Style, you deal a lot of damage, do a lot of criticals and attack twice as often as anyone else.
Around this tree are 5 concentrations that come in Basic and Master degree; Punching, Kicking, Holding, Throwing and Dodging. They all have Martial Arts as a requisite and 4 of these are in turn requisite to progress in the martial art style tree. Dodge is left out as a requisite but personnaly I'd allow a PC to chose any 4 and thus personalize his style.
Learning these techniques gives you two special moves.
For example, learning Kicking Basics grants you the Jump Kick and Roundhouse Kick abilities. Learning Kicking Mastery would grant you two stronger additional abilities.
A dedicated martial artist could learn the 12 feats required to become a master of the 6th style as well as a few more like the Chi Strike line up or the other concentration that isn't a requisite (automatically dodging under core rules)
A more casual martial artist could learn the feats Martial arts, Warrior's grace (flurry of blow), Dodging Basic and leave it at that it at that.
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