SPYCRAFT: The greatest RPG ever made! The best d20 game ever!

I recommend not responding to Geoff in this thread, as the best way to prevent it degenerating. He expressed his opinion, fine, now just ignore him.

All of the other things in the thread are very interesting, and although I'm never likely to run a spy campaign I may (as Kaptain Kantrip initially suggested) obtain the book for additional ideas which I can weld into other d20 games that I do run.

Thanks for starting this thread, KK.
 

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Yeah. Why does Geoff keep posting here if he doesn't even own or want to buy Spycraft? Sheesh. Must be to just be needlessly argumentative.
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Anyway, I suggest tracking down copies of the first four TOP SECRET (early 80s) modules if you want to run a Spycraft game.

TS01: OPERATION: SPRECHENHALTESTELLE (A city-based adventure in a port city filled with enemy agents and danger)
TS02: OPERATION: RAPIDSTRIKE! (an amphibious assault on the island fortress of an evil female mastermind and her goons intent on subjecting to the world to her hallucinogenic nerve gas)
TS03: LADY IN DISTRESS (a cruise ship taken over by terrorists, just like that Steven Segal movie---only better)
TSO4: OPERATION: FASTPASS (a dangerous investigation behind the Iron Curtain (Cold War Hungary), much of which takes place at a luxury hotel full of oddball and interesting characters)

These four modules are fantastic fun. The mini module that came with the Top Secret DM's Screen was cool, too. You had to save the President of the USA from terrorists in a haunted bouse! LOL

Conversion of these classics to Spycraft d20 should be fairly simple. Rapidstrike and Lady In Distress are straight-up hack-n-slash dungeon crawls of the first caliber, while Sprechenhaltestelle and Fastpass (in particular) require much more careful thought and finesse. The dungeon crawls in particular are reminiscent of early D&D fun (though more plausible in nature). Other Top Secret adventures varied in quality.

AEG has a FREE Spycraft adventure on their shadowforce archer site. I checked it out and it's pretty cool!
 
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Kaptain_Kantrip said:
Yeah. Why does Geoff keep posting here if he doesn't even own or want to buy Spycraft? Sheesh. Must be to just be needlessly argumentative.

Spycraft originally sounded interesting.
You have since convinced me not to get it.

Geoff.
 

Well, Geoff, I may have "convinced" you not to get it (although it sounds to me like you convinced yourself not to buy it without even giving it a proper chance/read-through), but I did sway many more people into buying it.

Does this mean you will stop posting now? :D
 

Kaptain_Kantrip said:
Conversion of these classics to Spycraft d20 should be fairly simple. Rapidstrike and Lady In Distress are straight-up hack-n-slash dungeon crawls of the first caliber, while Sprechenhaltestelle and Fastpass (in particular) require much more careful thought and finesse. The dungeon crawls in particular are reminiscent of early D&D fun (though more plausible in nature). Other Top Secret adventures varied in quality.

AEG has a FREE Spycraft adventure on their shadowforce archer site. I checked it out and it's pretty cool! [/B]

That's all I remember from my Top Secret days -- modern day dugeon crawls. But we were still in High School then, forgive me. The idea of the mastermind system, however, seems like a great addition to adding a little more enterainment to these classics.

As for the "Back to the Basics" adventure, this was originaly planned to be a Spycraft version of the Adventure Keep series. You know the first 3e 8-page "mini-modules" that came out and now have been mimiced by two other companies? For some reason, AEG decided to decline to do the Spycraft series.

Hmmm, perhaps I should start a new thread and see if people want them?
 

Geoff Watson said:


Spycraft originally sounded interesting.
You have since convinced me not to get it.

Geoff.
As stated before, perhaps the Lite version you are reading is flawed. Wait until the big book comes to your country and then see if you can get to read it in more detail before you decide to purchase it. Perhaps a freind who gets it before you can find a way to describe the rule to you in a more familar fashion.
 



hong said:


Geoff is a bona fide Rules Lawyer [tm].

But in a good way.

Geoff is trolling and so are you.

Overall, I'm really happy with Spycraft, but there's something about the departments instead of races thing that is bugging me....not sure why. Ruleswise they're fine, but they still bug me. Maybe it's the semantics.....perhaps I might re-label them. Anyone else getting this feeling? Anyone put any thought into any kind of custom-background system? I'm hesitant to do that because it seems like it would kinda go against the whole d20 system, but perhaps a way for players to customize their prior training would be a good thing.
 

Mal Malenkirk said:
...and he's turned take 20 into a sacred cow!

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Hey, does anyone remember seeing a James Bond RPG? It probably has some usable ideas for Spycraft. Even more gadget, at least. Anyone has a copy?

Shameless plugs: I still have openings for my Spycraft online game on the IC board

The James Bond RPG "Q Manual" is one of the best rpg supplements ever IMO and I think it would be a very useful read for Spycraft GCs.
 

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