Sigmund said:
The James Bond RPG "Q Manual" is one of the best rpg supplements ever IMO and I think it would be a very useful read for Spycraft GCs.
Mal Malenkirk said:Look at the departments as background; this is where the PC was trained and this gives him some benefit.
Departments need not be actual department in an unified agency. You can use them to represent different real world organisation.
If your PC was trained in the army, obviously he should be D-2. If he was tained by the NSA, D-3. If he used to be a sniper for a SWAT team, D-4.
Etc.
Sigmund said:Geoff is trolling and so are you.
Just because I disagree with people I'm a troll?
Overall, I'm really happy with Spycraft, but there's something about the departments instead of races thing that is bugging me....not sure why. Ruleswise they're fine, but they still bug me. Maybe it's the semantics.....perhaps I might re-label them. Anyone else getting this feeling? Anyone put any thought into any kind of custom-background system? I'm hesitant to do that because it seems like it would kinda go against the whole d20 system, but perhaps a way for players to customize their prior training would be a good thing.
Sigmund said:
Geoff is trolling and so are you.
Geoff Watson said:
That's another problem. Every human on the planet is an agent, since there are no rules for non-agent characters.
hong said:
You say that like it's a negative thing.
Geoff Watson said:
That's another problem. Every human on the planet is an agent, since there are no rules for non-agent characters.
Geoff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.