knight_isa
First Post
We use a square grid, but use a ruler for diagonal movement and drop the mini in the closest square to the endpoint. It goes pretty fast and fairly simple.
Ranger REG said:No friggin' grid. No friggin' hex. Just rulers or measuring tapes with inch measurement and a surface, with or without terrain.
I mean how hard can it be to measure? And it doesn't take long. You don't even have to move the full inch.
Hey, if Warhammer gamers can do it, I don't see how it would be very difficult for D&D gamers, especially those who are veterans of the old Battlesystem games (1e and 2e).Kershek said:
I couldn't imagine using measuring tapes for movement. That would open a big can of worms as to where to measure from and to (and people would tend to take longer trying to figure out how to squeeze out the most movement to the nearest millimeter - hell, we already do that with squares). We use any number of combinations of creature counters, stand up cardboard heroes, real miniatures, erasers, and anything else we can find for creatures.
Our group has a habit of treating combat like a tactical board game, though, instead of fast-paced action. We have tried to change it, but we keep reverting back to old habits.