SR 32 for 37500gp?


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Yeah, you say that like it's a bad thing, DCollins.

I mean, I know you have a burning hatred for that entire section of the DMG, but seriously, do we really need a link to your pet peeve off-ENWorld website every other thread?
 

dcollins' site said:
For example: The DMG p. 176 says that "if a character puts on another magic cloak on top of the one he is already wearing, the second cloak’s power does not work". Thus, a PC must choose between a cloak of charisma and a cloak of elvenkind, and cannot use both at the same time. However, this becomes meaningless if the player is allowed to sell one of the cloaks and buy a hat that does the same thing, at the same price.
I don't think most DMs allow PCs to sell magic items at market price. AFAIK, the going rate is about half that.

If they do, though, your warning is absolutely correct, of course.
 

even then, it still doesnt matter. the character is still down a certain amount of money and is useing yet another slot. There are only so many slots to go around and only so much money, I really seem no problem, especially if the new item makes sense (such as a crown of wisdom instead of an periapt or something), not that makeing sense really matters though, it is magic.

so long as the dm can work with the item, and he thinks about it beforehand, I really dont see much of an issue.

Some skills are worth more than others and so the cost should likely be adjusted, not just an overall restriction. Having an item of +100 to jump generally isnt a big deal, +100 to diplomacy can destroy the campaign. Obviously there is a big difference here.
 

Yig said:
So the price of a +10 item would be 10000gp.

"Only" 5000gp to have the friedly party mage to make it.

Not too bad.

Yeah, but getting the necessary caster level and spell requirements (10th, suggestion, blur) is MUCH tougher.

Nail, Jérôme is the wizard player, not me FYI. :)
 

Yig said:
And what is so wrong with that ?

I'm glad you asked (the link above goes into more detail). Let's say you have a newbie DM who gets convinced that the "New Magic Item" formula list is a shopping list that gets to be used by PCs for anything they can dream up. Likely results are:

- Item of Use Magic Device +20 --> broken campaign.
- Item of Spellcraft +20 (or more) --> broken Epic-level campaign.
- As Scion said: Item of Diplomacy +20 (or more) --> broken campaign.

As Monte Cook wrote, anytime you say "wow, that new item is cheap", you really should be saying "wow, the formula isn't working right for that item".
 

dcollins said:
Likely results are:

- Item of Use Magic Device +20 --> broken campaign.
- Item of Spellcraft +20 (or more) --> broken Epic-level campaign.
- As Scion said: Item of Diplomacy +20 (or more) --> broken campaign.
And the ever-popular thingamajig of cure light wounds at will for, what, 900 gp? :eek:
 

Darkness said:
And the ever-popular thingamajig of cure light wounds at will for, what, 900 gp? :eek:

You betcha. :) Was just restricting myself to the subtopic of skill-boosters, for the current discussion. Probably next would come the item of permanent protection against evil.
 
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Trainz said:
Nail, Jérôme is the wizard player, not me FYI. :)
Yup. That was understood.

As an aside: the problem we're having is the "bargaining for magic items in town" is not something we have fun with. So the DM doesn't really use the "but you can't find that kind of spell caster with those feats at that level", etc. It's boring. :heh:

So we try to use RAW that supports a reasonable magic item pricing system, rather than role-playing constraints.
 

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