Lizard said:Which makes precious little sense.
Of course, we've already seen some powers which, though allegedly attacks, can be useful in some situations if used on one's allies. The rogue's positioning strike can get the defender where you need him to be -- or the wizard out of the line of fire. Powers which trigger on 'bloodied' might prompt one teammate to shiv another. Etc. Blanket prohibition that the Magic Wall Of Deus Ex Machina prohibits this are patently silly, so I'm going to assume these 'exploits' were tested and balanced for, and will be much less effective in actual play than they seem -- or may even be necessary in actual play to acheive optimal efficiency. Knowing when to stab your buddy might be an important part of 4e system mastery.
(Consider, for instance, that Wally the Warlord is dominated by a mind flayer. Fred the fighter wants to make sure Wally doesn't go postal on Willy the Wizard, so Fred marks Wally to try to force him to attack someone who can take a swing or two. Saying "You can't do that!" deprives characters of an important option. Not to mention that roleplaying wise, PCs can and do come to blows. It would be a very odd thing to say a power can affect a PC when there's a debate over the ethics of orc torture which led to interparty violence, but not under other circumstances.)
I've really got to completely disagree that 'not marking an ally' as a rule doesn't make any sense. I think the reverse is true.
For instance, I would presume that the fighter's mark has to do with the fighter paying particular attention to a particular opponent. That opponent therefore must pay particular attention to the fighter in order to avoid that fighter getting an additional advantage in the fight. If he doesn't, the fighter takes advantage of his mark.
It's not credible to mark an ally in that fashion. The ally doesn't take his friend seriously as an opponent. Nor should he, cuz his friend, in game, won't credibly attack him.
For the paladin, I need the flavor text. But it's not much of a stretch to assume that the paladin needs 'divinely inspired fury' against an opponent in order to summon his god's power. And he can't pull that off against an ally. Makes a lot of sense to me.
As for your 'dominated warlord' example-- That warlord is no longer an ally. He's under the control of an enemy. Of course you can mark him.
Might there be judgment calls? Yeah probably, but no more than with any other rule.
Here's where we'll probably agree. Having only the most recent mark be active is, indeed, a rule that exists for game simplicity and to avoid extra stacking. Why shouldn't two defenders be able to mark a given opponent and therefore have that opponent doubly screwed. "Oh no! I either attack the fighter and get nailed by the paladin or attack the paladin and get nailed by the fighter!"
I'd agree that's a legitimate complaint (based on what we know) about in-game 'realism'. Maybe the full rules will make this clearer. Maybe it simply is to avoid extra complication. Not a big deal to me, but that's for the individual to decide.
AD