Theorem:
Premise the First: As the number of effects one can inflict on an enemy increases, the chances that some of those effects might be beneficial on an ally increases as well.
Premise the Second: As the chances that a secondary effect might benefit an ally increase, the chances that this benefit will be greater than the disadvantage of stabbing your ally increases as well.
Therefore,
If you want to remove all the secondary effects from the game thus rendering combat a boring exchange of hit point damage once again, all because you're worried that fighters will brutally club their allies in the face with a giant spiked hammer in order to knock them about the battlefield into better positioning, you can shove off.
Premise the First: As the number of effects one can inflict on an enemy increases, the chances that some of those effects might be beneficial on an ally increases as well.
Premise the Second: As the chances that a secondary effect might benefit an ally increase, the chances that this benefit will be greater than the disadvantage of stabbing your ally increases as well.
Therefore,
If you want to remove all the secondary effects from the game thus rendering combat a boring exchange of hit point damage once again, all because you're worried that fighters will brutally club their allies in the face with a giant spiked hammer in order to knock them about the battlefield into better positioning, you can shove off.