Accessorisation is key. Notice how he mentioned using things like dice or coins to mark who's marked (heh), and cards to keep track of conditions and powers. Without these, I can see the game bogging down fast.mach1.9pants said:Yep sounds like fun to me, but I am struggling, so far, to see how combat is more streamlined. Maybe less dice to roll but looks like 3 times the complexity!
I don't mind though, sounds perfect for me![]()
We were doing something similar for the last game I ran. Instead of keeping track of hit points for each of the 20 wights separately, I used dice instead. 15 damage = dead wight; <15 damage = "hurt" wight, put a die next to it. If a hurt wight is hit again, it's automatically killed. Similarly everyone had a Bo9S character and we used the downloadable pdf of power cards to keep track. Made things run quite smoothly.