Stacking Alchemy

LokiDR

First Post
Alchemist fire, thunderstones, and all those other nifty things that aren't quite magic. Think of the nifty things you can do with them.

Oh, wait, they are useless after 5th level.

Sure there are the exceptions, like sneak attack with alchemists fire, but what about large scale usage of these items?

If a trap door opens above you and drops 5 thunderstones, do you just roll 5 saves at the standard 13? If I fire a bundle of 10 alchemist fire vials at you, is that 10d6 damage/round? Are there any examples of this? Houserules?
 

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Save for each stone sounds good. Another way to do it would be to up the save DC by 1 or 2 for each extra stone.

I wouldn't allow more than 2 alchemist's fires to get an effect on a medium target at the same time, a larger taget could have more.

LokiDR said:
Alchemist fire, thunderstones, and all those other nifty things that aren't quite magic. Think of the nifty things you can do with them.

Oh, wait, they are useless after 5th level.

Sure there are the exceptions, like sneak attack with alchemists fire, but what about large scale usage of these items?

If a trap door opens above you and drops 5 thunderstones, do you just roll 5 saves at the standard 13? If I fire a bundle of 10 alchemist fire vials at you, is that 10d6 damage/round? Are there any examples of this? Houserules?
 

Forget handfuls of thunderstones... you want to get half a dozen wands of Sound Burst, all with the same command word, and tape them together... ;)

-Hyp.
 

Ok, maybe I should mention why I want to know.

One of the halmarks of my current game is the nation of Hanafar, a nation run by Forsakers. I am trying to build up traps and items for them (and others who follow their beliefs) can use beyond the first few levels.
 

I see no reason why you can't just increase the DC to create the item and increase the damage it does and the save DC to avoid it. Of course the prices would go through the roof...

Potentially unbalanced example:
Alchemy DC30 to create acid that does 3d12 points of damage the first round, 2d12 the second, and 1d12 the third. Cost: 400gp.

etc...
 
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