Alchemist fire, thunderstones, and all those other nifty things that aren't quite magic. Think of the nifty things you can do with them.
Oh, wait, they are useless after 5th level.
Sure there are the exceptions, like sneak attack with alchemists fire, but what about large scale usage of these items?
If a trap door opens above you and drops 5 thunderstones, do you just roll 5 saves at the standard 13? If I fire a bundle of 10 alchemist fire vials at you, is that 10d6 damage/round? Are there any examples of this? Houserules?
Oh, wait, they are useless after 5th level.
Sure there are the exceptions, like sneak attack with alchemists fire, but what about large scale usage of these items?
If a trap door opens above you and drops 5 thunderstones, do you just roll 5 saves at the standard 13? If I fire a bundle of 10 alchemist fire vials at you, is that 10d6 damage/round? Are there any examples of this? Houserules?