Goumindong
First Post
For those of you on the side of slots counting toward mundane as well as magical items, would you allow a character to wear a non-magical necklace/pendant and a non-magical cloak at the same time? Both items, when magical, take up the same 'item slot', so under your rulings about non-magical items using the 'slot' system, no person could ever wear both at the same time. Seems dumb to me.
We've been over this at least 10 times.
Nothing prevents you from wearing both items.
The rules prevent you from benefiting from both items. They both have no benefit so it doesn't matter. If one doesn't have a benefit it doesn't matter(so you could wear a magic pendant and a mundane cloak, since the cloak doesn't have a mechanical benefit it doesn't matter).
But what you cannot do is wear a mundane item that gives a benefit(like a shield) and a magical item that gives a benefit(like bracers) in the same slot and benefit from both of them. When wearing them in the same slot, you only benefit from one of them, even if the other is "worn". Just as you can "wear" a shield on your back, but you don't gain any benefit from it. You can "wear" a sword in a scabbard, but you won't gain any benefit from it. You can "hold" a dagger in your shield hand if its a slight shield. But you wont gain any benefit from it. You can hold a two handed sword in one hand, but you won't gain any benefit from it
Your first three sentences are absolutely correct, and I brought up this point in the first thread. In your third, however, you neglected to include the word 'magic' inbetween 'one' and 'item.' Page 224 is clearly referring to magical items, when it refers to slots, not every single item, ever - see below.
This was wrong the first time you said it and its still wrong now. I quoted the section verbatim. There is no word "magic" in between "the" and "item".
The first part where it talks about magic items is the general text. Its exactly like the rules pre-amble for shifting. Every single feat in the game. The text at the beginning of every single skill use description in the game.
Does the text at the top of page 190 mean that you gain a feat every level? No. Even though it says "as you advance in level you gain feats" that doesn't mean every level, because its the general rule. The specific rule is that you gain one feat at level 1, 11, 21, and every even numbered level.
The general introductory text says you can use one magic/item slot. Then the specific rule goes on to say exactly what the rules are. One benefit per slot with no recognition about whether or not the item is mundane or not.
No. DnD has always used specific language to make these differentiations. When there are problems because of using the wrong specific language Wizards will change the rules to reflect the right specific language.Following on from that, page 224 was not written as a legal document, and thus is not bound by letter-of-the-law shennannigans, ergo distinctions between 'wield vs. carry' and 'wear vs. use' are irrelevant - it was written for laymen, not lawyers
Its why we have errata. Its why we differentiate between immediate interrupts and opportunity attacks and opportunity actions. Its why we differentiate between attacks and melee basic attacks, basic attacks, and ranged basic attacks.
As soon as you sit down at a table, a rational, intelligent DM, will rule that your clate (ploth?) armour is in violation of the spirit of the rules, and disallow it. Using a non-magical shield and magical bracers, however, would be seen as reasonalble, by this same individual.
Man what? So one rule violation that doesn't make sense is going to be obviously picked up on while another rule violation that doesn't make sense isn't going to be? I suppose you might say that one of them is more obvious, but it doesn't mean that once the rule is pointed out they will not both be ruled illegal.
Also, nice argument ad hominem.