Wow. When I read the skill challenge system in 4th edition, I thought, this was amazing, it gives me something to work with. And after running my first campaign with it, it worked well, though I did have my reservations. It felt a bit forced, and I tried to be open to ideas because the failure for nothing put me off, regardless of the involvement.
But this system seems to fix every problem I could have foreseen. I see it being easily explainable to my players, easy to run. It seems to encourage new players who have not done so to roleplay, and at the same time rewards my seasoned players. And that I can adjust it on the fly, let the players decide how they help, and most importantly, keeps metagaming to a minimum (which I like).
Overall, an excellent piece of work. I shall use this system with every opportunity.
But this system seems to fix every problem I could have foreseen. I see it being easily explainable to my players, easy to run. It seems to encourage new players who have not done so to roleplay, and at the same time rewards my seasoned players. And that I can adjust it on the fly, let the players decide how they help, and most importantly, keeps metagaming to a minimum (which I like).
Overall, an excellent piece of work. I shall use this system with every opportunity.